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SPECIFICTION
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Elias vs Unity

Elias

elias.audio

Unity

unity.com

Side by side

FigureEliasUnity
Price from—Free
Free plan—Yes
Free trialYesYes
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
Linux—Yes
iOSYesYes
AndroidYesYes
API—Yes
Plans published38
Spec score · Game Audio Middleware8.5 (#4)8.6 (#2)
HeadquartersVärmdö, SwedenSan Francisco, California, United States
IntegrationsThe maker says Unity and Godot integrations are provided out of the box and that custom or other engines can be integrated.Unity Integrations connect Cloud Build, Cloud Diagnostics and Collaborate with webhooks, Discord, Slack and email.
ProductElias 4 is game audio middleware and a sound engine for interactive soundscapes and adaptive music.Unity Engine is game and app development software for creating video games and immersive experiences from CAD and 3D data.
SupportSupport options include an online manual, tutorials, Discord, email, video calls, shared chat rooms and on-site visits.Unity directs users to its Issue Tracker and Editor bug reporting flow, while Pro includes expedited customer support and Enterprise includes dedicated support.

Plans

Elias

  • Explorer Standard€5,850, paid once
  • Colonizer Premium€15,000, paid once
  • Scout BasicPrice not published

Elias pricing →

Unity

  • Free tierFree
  • Pay-as-you-goPrice not published
  • Pay-as-you-goPriced on request
  • Unity PersonalFree
  • Unity Pro$210 a month
  • Unity Pro$2,310 a year
  • Unity EnterprisePriced on request
  • Unity IndustryPriced on request

Unity pricing →

In their own words

Elias

Elias 4 is game-audio middleware and a sound engine for interactive soundscapes and adaptive music. Elias Studio gives composers and sound designers visual scripting for sample-perfect audio graphs combining logic, game parameters, playback, and DSP. Its music system supports instrument and track rules, motifs, stingers, automatic loops, random segments, and musical transitions. Spatialized 3D audio and processing such as filters, compressors, and reverbs are included. While a game runs, users can edit patches, replace sound files, and mix without rebuilding or using sound banks. Unity and Godot integrations are provided, and custom or other engines can be integrated. Listed runtime targets include PC, Mac, PlayStation 5, Nintendo Switch, Nintendo Switch 2, iOS, and Android. Elias is written in C and C++, supports Python tooling and automations, and offers source-code access by separate agreement at higher license tiers. Licenses are per game; console releases cost extra per platform, while same-game DLC is covered. Explorer Standard costs €5,850, paid once, and Colonizer Premium costs €15,000, paid once. A free evaluation version is available by request.

Visit elias.audio

Unity

Unity has no write-up on Specifiction yet; its figures are above.

Visit unity.com