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Elias vs GameSynth Runtime

Elias

elias.audio

GameSynth Runtime

tsugi-studio.com

Side by side

FigureEliasGameSynth Runtime
Price from——
Free plan——
Free trialYes—
Open source——
WindowsYes—
macOSYes—
iOSYes—
AndroidYes—
Plans published30
Spec score · Game Audio Middleware8.5 (#4)7.3 (#21)
AuthoringElias Studio provides visual scripting for sample-perfect audio graphs that combine logic, game parameters, playback and DSP.The GameSynth authoring tool provides editors for procedural audio models, visual patching to create models, and a sketch pad.
HeadquartersVärmdö, SwedenTsugi G.K.'s contact page lists its address as Yoneyama 3-5-8, Chuo-ku, 950–0916 Niigata, Japan.
ProductElias 4 is game audio middleware and a sound engine for interactive soundscapes and adaptive music.GameSynth Runtime is procedural audio middleware that generates sound effects in real time from patches designed in GameSynth and real-time game inputs.

Plans

Elias

  • Explorer Standard€5,850, paid once
  • Colonizer Premium€15,000, paid once
  • Scout BasicPrice not published

Elias pricing →

GameSynth Runtime

No plans published.

GameSynth Runtime pricing →

In their own words

Elias

Elias 4 is game-audio middleware and a sound engine for interactive soundscapes and adaptive music. Elias Studio gives composers and sound designers visual scripting for sample-perfect audio graphs combining logic, game parameters, playback, and DSP. Its music system supports instrument and track rules, motifs, stingers, automatic loops, random segments, and musical transitions. Spatialized 3D audio and processing such as filters, compressors, and reverbs are included. While a game runs, users can edit patches, replace sound files, and mix without rebuilding or using sound banks. Unity and Godot integrations are provided, and custom or other engines can be integrated. Listed runtime targets include PC, Mac, PlayStation 5, Nintendo Switch, Nintendo Switch 2, iOS, and Android. Elias is written in C and C++, supports Python tooling and automations, and offers source-code access by separate agreement at higher license tiers. Licenses are per game; console releases cost extra per platform, while same-game DLC is covered. Explorer Standard costs €5,850, paid once, and Colonizer Premium costs €15,000, paid once. A free evaluation version is available by request.

Visit elias.audio

GameSynth Runtime

GameSynth Runtime has no write-up on Specifiction yet; its figures are above.

Visit tsugi-studio.com