Elias vs GameSynth Runtime
Elias
elias.audioGameSynth Runtime
tsugi-studio.comSide by side
| Figure | Elias | GameSynth Runtime |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | Yes | — |
| Open source | — | — |
| Windows | Yes | — |
| macOS | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 3 | 0 |
| Spec score · Game Audio Middleware | 8.5 (#4) | 7.3 (#21) |
| Authoring | Elias Studio provides visual scripting for sample-perfect audio graphs that combine logic, game parameters, playback and DSP. | The GameSynth authoring tool provides editors for procedural audio models, visual patching to create models, and a sketch pad. |
| Headquarters | Värmdö, Sweden | Tsugi G.K.'s contact page lists its address as Yoneyama 3-5-8, Chuo-ku, 950–0916 Niigata, Japan. |
| Product | Elias 4 is game audio middleware and a sound engine for interactive soundscapes and adaptive music. | GameSynth Runtime is procedural audio middleware that generates sound effects in real time from patches designed in GameSynth and real-time game inputs. |
Plans
Elias
- Explorer Standard€5,850, paid once
- Colonizer Premium€15,000, paid once
- Scout BasicPrice not published
In their own words
Elias
Elias 4 is game-audio middleware and a sound engine for interactive soundscapes and adaptive music. Elias Studio gives composers and sound designers visual scripting for sample-perfect audio graphs combining logic, game parameters, playback, and DSP. Its music system supports instrument and track rules, motifs, stingers, automatic loops, random segments, and musical transitions. Spatialized 3D audio and processing such as filters, compressors, and reverbs are included. While a game runs, users can edit patches, replace sound files, and mix without rebuilding or using sound banks. Unity and Godot integrations are provided, and custom or other engines can be integrated. Listed runtime targets include PC, Mac, PlayStation 5, Nintendo Switch, Nintendo Switch 2, iOS, and Android. Elias is written in C and C++, supports Python tooling and automations, and offers source-code access by separate agreement at higher license tiers. Licenses are per game; console releases cost extra per platform, while same-game DLC is covered. Explorer Standard costs €5,850, paid once, and Colonizer Premium costs €15,000, paid once. A free evaluation version is available by request.
GameSynth Runtime
GameSynth Runtime has no write-up on Specifiction yet; its figures are above.