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SPECIFICTION
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Fabric vs Live Link Face

Fabric

tazman-audio.co.uk

Live Link Face

dev.epicgames.com

Side by side

FigureFabricLive Link Face
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
iOS—Yes
Android—Yes
Plans published31
Spec score · Game Audio Middleware7.1 (#23)7.9 (#9)

Plans

Fabric

  • Indie LicenseFree
  • Small License$500, paid once
  • Large License$1,500, paid once

Fabric pricing →

Live Link Face

  • Live Link FaceFree

Live Link Face pricing →

In their own words

Fabric

Fabric has no write-up on Specifiction yet; its figures are above.

Visit tazman-audio.co.uk

Live Link Face

Live Link Face captures facial performances and generates animation for MetaHuman characters in Unreal Engine. The iOS app supports real-time and processed animation and can capture raw video and depth data for the MetaHuman plugin. Epic describes the Android app as a beta for real-time MetaHuman facial animation. Animation streams over a network to Unreal Engine through the MetaHuman Live Link plugin; the phone and computer must be connected to a network. App settings include OSC connections for external controllers and devices. Android timecode can use the system clock, an NTP server, or a Tentacle Sync device for multi-device synchronization. Real-time Android animation is limited to certain Qualcomm chipsets, and Snapdragon 8s chipsets are unsupported; Android does not support capture for offline processing. Live Link Hub can download recorded media from Android and iOS devices and trigger recording on a connected phone. The app is free on iOS and Android. The App Store listing requires iOS 16 or later, while Epic’s workflow description specifies an iPhone 12 or later and a Windows 10/11 desktop PC.

Visit dev.epicgames.com