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Fabric vs Unity Version Control

Fabric

tazman-audio.co.uk

Unity Version Control

unity.com

Side by side

FigureFabricUnity Version Control
Price fromFreeFree
Free planYesYes
Free trial—Yes
Open source——
Web—Yes
Windows—Yes
macOS—Yes
Linux—Yes
API—Yes
Self-hosted—Yes
Plans published39
Spec score · Game Audio Middleware7.1 (#23)8.6 (#3)

Plans

Fabric

  • Indie LicenseFree
  • Small License$500, paid once
  • Large License$1,500, paid once

Fabric pricing →

Unity Version Control

  • Free tierFree
  • Pay-as-you-goPrice not published
  • Pay-as-you-goPriced on request
  • Unity PersonalFree
  • Unity Version Control hosted cloudFree
  • Unity Version Control on-prem seats$38 a month
  • Unity Pro$2,310 a year
  • Unity EnterprisePriced on request
  • Unity IndustryPriced on request

Unity Version Control pricing →

In their own words

Fabric

Fabric has no write-up on Specifiction yet; its figures are above.

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Unity Version Control

Unity Version Control is an engine-agnostic source control tool for game development teams working with large files and binaries. It supports centralized and distributed workflows with branching and merging, as well as file-based workflows for artists. Smart Locks check that a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can use Unity-hosted cloud servers or run the server on their own infrastructure. Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. Named integrations and supported tools include JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine and Discord. The free tier is free and includes unlimited cloud seats, 25 GB storage per organization per month and 100 GB egress per month; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38 a month. Upload and download communications use SSL, and permissions can be set for repositories, branches and individual items.

Visit unity.com