FCEUX vs My NES
FCEUX
fceux.comMy NES
github.comSide by side
| Figure | FCEUX | My NES |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| Plans published | 1 | 1 |
| Spec score · NES Emulators | 8.1 (#4) | 7.9 (#7) |
| Emulation | The project describes FCEUX as an all-in-one emulator offering accurate emulation for casual play and advanced uses. | The specification lists NES CPU, audio and picture processing, NTSC, PALB and DENDY formats, and about 97% of known documented mappers. |
| Purpose | FCEUX emulates NES, Famicom, Famicom Disk System and Dendy systems. | My NES is a portable, open-source NES/Famicom emulator written in C#. |
| Support | The project directs users with unresolved questions to TASVideos forums and bug reports or feature requests to GitHub Issues. | The project asks users to report game problems through the linked My-Nes GitHub issues page. |
Plans
In their own words
FCEUX
FCEUX is a free, open-source emulator for NES, Famicom, Famicom Disk System, and Dendy systems. It supports NTSC, PAL, and NTSC-PAL Hybrid video modes and offers tools for casual play as well as advanced work such as debugging, ROM hacking, map making, tool-assisted movies, and Lua scripting. The project maintains Win32 and Qt/SDL ports. The Qt/SDL version runs across Windows and UNIX-like systems, including Linux, Solaris, BSD, and OSX. Its tools include debug utilities, movie recording, a TAS Editor, sprite viewer, NES Palette Editor, AVI RIFF Tree viewer, and frame timing tool. Network play in both Win32 and SDL ports is not functional, and the project says it has no plans to fix it. Building Qt/SDL requires Qt5, SDL2, minizip, zlib, and OpenGL; CMake is needed to build from source. FFmpeg libraries are optional for AVI recording, and libx264 is optional for H.264 AVI encoding. The project dates to 2006, and its home page lists version 2.6.6, released on 26 August 2023, as the latest release.
My NES
My NES is a portable, open-source NES and Famicom emulator for Windows, written in C#. It emulates NES processing, supports NTSC, PALB and DENDY formats, and implements about 97% of known documented mappers. The project says it passes most known hardware behavior tests, although some games may fail because of an unimplemented mapper or emulation bug. A built-in launcher organizes games, shows information from NesCart DB, and records ratings and play time. Users can save and load states, take snapshots, record game audio and use Game Genie. Four-player joypads work through a keyboard, joystick or Xbox 360 controller. Video can be upscaled beyond Full HD. The emulator is multithreaded, and the project reports 60 fps on older Windows machines. My NES is.NET freeware under GNU GPL version 3, listed at free. It usually runs after extracting a portable package and stores settings and user files in Documents. Requirements include.NET Framework 4, DirectX and Microsoft C++ Runtime.