Final Fantasy I Randomizer vs Hollow Knight MultiWorld
Final Fantasy I Randomizer
finalfantasyrandomizer.comHollow Knight MultiWorld
github.comSide by side
| Figure | Final Fantasy I Randomizer | Hollow Knight MultiWorld |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| Self-hosted | — | Yes |
| Plans published | 0 | 0 |
| Spec score · Game Randomizer Tools | 7.6 (#9) | 7.5 (#12) |
In their own words
Final Fantasy I Randomizer
Final Fantasy I Randomizer is a free browser tool for changing the original US 8-bit NES Final Fantasy game. Upload a compatible ROM, choose a seed and flags, then generate a randomized ROM file or spoiler log. Settings can move key item locations, towns, and dungeons, and change monster and fiend difficulty. Presets include Improved Vanilla, intended to make the original game more welcoming to new players, as well as Floor and Entrance Shuffle, Shard Hunt, Chaos Rush, and Chaos Rampage. More detailed options cover maps, treasures, shops, enemies, party, classes, gear, and other gameplay areas; cosmetic choices include music, palettes, sprites, and interface behavior. Users can save presets, export them to JSON, and load them later. The browser interface runs locally without an installation, but playing the output requires a NES ROM and an emulator or compatible device. The randomizer works only with the US ROM version. Its maker recommends using a legally owned ROM and does not provide a download link. A seed can be recreated when the version and flags match, except for cosmetic Fun% settings.
Hollow Knight MultiWorld
Hollow Knight MultiWorld is a free, open-source set of add-ons for Hollow Knight Randomizer 4.0. MultiWorld distributes randomized items across linked game files for cooperative play, while the separate ItemSync add-on shares randomized pickups among players in a room. Players can use local randomizer mods, keep their own randomizer settings, choose nicknames shown when their items are collected elsewhere, and coordinate through a room code. The server assigns a random identifier to each randomization, allowing multiple sessions to run at once. Players can save, reload, reconnect, and rejoin to recover MultiWorld data after a crash before their first save. Mods are available through Scarab, which installs dependencies. Documentation lists a public server and explains local hosting with MultiWorldServer.exe; WAN access requires forwarding port 38281. The project supports Windows, offers advanced customization, seed sharing, and multiworld support, and is licensed under LGPL-2.1. Detailed spoiler logs are planned.