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FirstLook Engagement Analytics vs Gua

FirstLook Engagement Analytics

firstlook.gg

Gua

gua.orizika.com

Side by side

FigureFirstLook Engagement AnalyticsGua
Price from$149/mo—
Free planYes—
Free trial——
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYes—
AndroidYes—
APIYesYes
Plans published30
Spec score · Game Testing Software8.5 (#5)7.5 (#12)
IntegrationsThe product page lists telemetry from Unreal or Unity, Discord activity, Steam playtime, and custom events from APIs.The native MCP server connects to a running game over WebSocket, while WebMCP registers semantic tools in a Godot Web Export or Unity WebGL browser tab.
ProductFirstLook combines in-game telemetry with out-of-game player signals in a player profile.Gua is a game testing and automation protocol for Godot and Unity built around Playwright-like design principles.
SupportPricing lists Community Support on Core plans and Slack Support on Pro plans.The site directs users with questions to its support Discord server.

Plans

FirstLook Engagement Analytics

  • Forever FreeFree
  • Analytics Core$149 a month
  • Engagement Pro$3,499 a month

FirstLook Engagement Analytics pricing →

Gua

No plans published.

Gua pricing →

In their own words

FirstLook Engagement Analytics

FirstLook Engagement Analytics combines in-game telemetry with out-of-game player signals in player profiles for game studios. Native Unreal and Unity SDKs support session tracking and custom events. Teams can segment players by playtime, retention cohort, source, country, custom attributes, and tags, then trigger automated email or Discord direct messages from events or rules. Dashboards cover players, Discord, Steam, visits, sessions, custom events, retention cohorts, and funnels. Listed inputs include Unreal or Unity telemetry, Discord activity, Steam playtime, and API custom events; identity syncing spans Steam, Discord, Epic, and console accounts. Teams can export segments as CSV or through an API, and API ingestion can stream warehouse events. Counter and duration events can feed filters, segments, triggers, quests, rewards, and Discord roles. The Forever Free plan costs nothing and includes 100k player profiles, up to 500 playtesters, and 1,000 emails per month. Analytics Core costs $149 a month, billed monthly per game, and includes 1M events. Engagement Pro costs $3,499 a month, billed monthly per game, and includes 10M events. FirstLook lists Community Support for Core and Slack Support for Pro.

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Gua

Gua is a free, open-source protocol for testing and automating games made with Godot and Unity. It exposes semantic interface state, including identifiers, roles, text, hierarchy, bounds, visibility, enabled state, values, focus, and selection, so tests and AI agents can query controls and perform actions such as clicking, focusing, setting values, selecting, scrolling, and pressing keys. Tests can wait for interface conditions in NUnit, xUnit, MSTest, or C++ without fixed sleeps. Visual testing compares PNG screenshots with baselines using pixel thresholds, difference ratios, masks, and operating-system or renderer variants. Recording stores semantic actions, timing, revisions, and wait conditions for replay with host checks. Failure artifacts may include UI trees and diffs, pending requests, event history, logs, runtime and environment details, screenshots, and game output. Native MCP connects over WebSocket; WebMCP exposes tools in Godot Web Export and Unity WebGL. Gua documents a Godot 4.7 add-on and Unity 6 support. It targets Windows, Linux, macOS, API, and web environments.

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