Gua
gua.orizika.com
What it is
Gua is a free, open-source protocol for testing and automating games made with Godot and Unity. It exposes semantic interface state, including identifiers, roles, text, hierarchy, bounds, visibility, enabled state, values, focus, and selection, so tests and AI agents can query controls and perform actions such as clicking, focusing, setting values, selecting, scrolling, and pressing keys. Tests can wait for interface conditions in NUnit, xUnit, MSTest, or C++ without fixed sleeps. Visual testing compares PNG screenshots with baselines using pixel thresholds, difference ratios, masks, and operating-system or renderer variants. Recording stores semantic actions, timing, revisions, and wait conditions for replay with host checks. Failure artifacts may include UI trees and diffs, pending requests, event history, logs, runtime and environment details, screenshots, and game output. Native MCP connects over WebSocket; WebMCP exposes tools in Godot Web Export and Unity WebGL. Gua documents a Godot 4.7 add-on and Unity 6 support. It targets Windows, Linux, macOS, API, and web environments.
Spec sheet
- Product
- Gua is a game testing and automation protocol for Godot and Unity built around Playwright-like design principles.Read 4 Oct 2026 · gua.orizika.com
- Integrations
- The native MCP server connects to a running game over WebSocket, while WebMCP registers semantic tools in a Godot Web Export or Unity WebGL browser tab.Read 3 Oct 2026 · gua.orizika.com
- Support
- The site directs users with questions to its support Discord server.Read 4 Oct 2026 · gua.orizika.com
- License
- The official documentation links to an MIT License.Read 4 Oct 2026 · gua.orizika.com
- AI integrations
- The native MCP server connects AI tools to a running game over WebSocket, while WebMCP exposes tools in Godot Web and Unity WebGL browser builds.Read 4 Oct 2026 · gua.orizika.com
- Core automation
- Gua exposes semantic UI state and lets tests operate controls through actions such as click, focus, set value, select, scroll, and press key.Read 4 Oct 2026 · gua.orizika.com
- Diagnostics
- Failure artifacts can include the UI tree and diff, pending requests, event history, logs, runtime version, environment, screenshot, and game-process output.Read 3 Oct 2026 · gua.orizika.com
- Download
- The site directs users to GitHub Releases for the Godot add-on and Windows Inspector.Read 4 Oct 2026 · gua.orizika.com
- Engines
- The site describes a recommended GDScript add-on for Godot 4.7 and a Unity package for Unity 6 that reflects UI Toolkit, uGUI, and TextMeshPro.Read 3 Oct 2026 · gua.orizika.com
- Game engine support
- The site documents a Godot 4.7 add-on and Unity 6 support for UI Toolkit, uGUI, and TextMeshPro.Read 4 Oct 2026 · gua.orizika.com
- Recording
- Gua.Testing.Recording records semantic actions and wait conditions for replay, with sensitive values stored as secret keys rather than plaintext.Read 4 Oct 2026 · gua.orizika.com
- Screenshot restriction
- Player mode denies screenshots by default because semantic rules cannot redact rendered pixels; the game host may opt in before starting the bridge.Read 4 Oct 2026 · gua.orizika.com
- Secret handling
- Sensitive values can be redacted from snapshots, logs, diagnostics, and recordings, then resolved in memory during replay.Read 4 Oct 2026 · gua.orizika.com
- Security controls
- An AI player policy can hide UI or world objects, omit or redact fields, replace or quantize values, and restrict allowed UI actions.Read 4 Oct 2026 · gua.orizika.com
- Semantic UI automation
- It exposes UI state such as IDs, roles, text, hierarchy, bounds, visibility, enabled state, values, focus, and selection for semantic queries and actions.Read 3 Oct 2026 · gua.orizika.com
- Supported desktop scope
- Unity stable desktop support covers Windows x64, Linux x64, Intel macOS, and Apple Silicon macOS; IL2CPP, Unity IMGUI, and EditorWindow automation are unsupported.Read 4 Oct 2026 · gua.orizika.com
- Testing
- Its .NET testing support includes NUnit, xUnit, MSTest, and C++ helpers, with state-based waits intended to avoid fixed sleeps.Read 4 Oct 2026 · gua.orizika.com
- Unity limits
- The documented stable Unity desktop scope is Unity 6000.5+ Mono on Windows, Linux, and Intel or Apple Silicon macOS; IL2CPP, IMGUI, and EditorWindow automation are unsupported.Read 3 Oct 2026 · gua.orizika.com
- Use cases
- Gua supports AI-assisted game development and verification, as well as AI agents playing release builds with approved information and operations.Read 3 Oct 2026 · gua.orizika.com
- Visual testing
- Gua.Testing.Visual compares rendered PNG screenshots with baselines and supports pixel thresholds, masks, and OS or renderer variants.Read 4 Oct 2026 · gua.orizika.com
- WebMCP limitation
- WebMCP requires a browser implementing the experimental document.modelContext API, and the released Godot and Unity built-in ports do not currently advertise screenshot support.Read 3 Oct 2026 · gua.orizika.com
Strong points and limits
Strong points
- Free and open source
- Semantic UI state and control actions
- Visual screenshot comparison with masks
- Replayable semantic action recordings
- Native MCP and WebMCP integrations
Limits
- WebMCP needs an experimental browser API
- Screenshots denied by default in Player mode
- Unity excludes IL2CPP, IMGUI, and EditorWindow automation
- Unity desktop scope is limited to documented versions and systems
Who it suits
Gua suits game developers and QA teams working with Godot or Unity who need semantic automation, visual checks, or AI-assisted verification. It also suits teams connecting AI tools to running games through MCP.
Verdict
Gua combines semantic game automation, visual comparison, recordings, diagnostics, and AI connections in one protocol. Check its browser, screenshot, and Unity scope limits before adopting it.
Where Specifiction places it
- Game Testing Software#12 of 187.5