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SPECIFICTION
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Backtrace vs Gua

Backtrace

backtrace.io

Gua

gua.orizika.com

Side by side

FigureBacktraceGua
Price from$50/mo—
Free planYes—
Free trial——
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYes—
AndroidYes—
API—Yes
Self-hostedYes—
Plans published50
Spec score · Game Testing Software8.7 (#4)7.5 (#12)
IntegrationsBacktrace integrates with workflow systems for source control, alerting, ticket tracking, and messaging; its site names Slack, Jira, PagerDuty, Datadog, Microsoft Teams, GitHub, and Discord.The native MCP server connects to a running game over WebSocket, while WebMCP registers semantic tools in a Godot Web Export or Unity WebGL browser tab.
SupportThe Professional plan includes priority support, and the contact page directs customers needing technical assistance to the support team.The site directs users with questions to its support Discord server.

Plans

Backtrace

  • DeveloperFree
  • Standard — Mobile$600 a year
  • Standard — Mobile and PC$900 a year
  • Standard — Mobile, PC, Game Consoles, and Servers$1,200 a year
  • ProfessionalPriced on request

Backtrace pricing →

Gua

No plans published.

Gua pricing →

In their own words

Backtrace

Backtrace has no write-up on Specifiction yet; its figures are above.

Visit backtrace.io

Gua

Gua is a free, open-source protocol for testing and automating games made with Godot and Unity. It exposes semantic interface state, including identifiers, roles, text, hierarchy, bounds, visibility, enabled state, values, focus, and selection, so tests and AI agents can query controls and perform actions such as clicking, focusing, setting values, selecting, scrolling, and pressing keys. Tests can wait for interface conditions in NUnit, xUnit, MSTest, or C++ without fixed sleeps. Visual testing compares PNG screenshots with baselines using pixel thresholds, difference ratios, masks, and operating-system or renderer variants. Recording stores semantic actions, timing, revisions, and wait conditions for replay with host checks. Failure artifacts may include UI trees and diffs, pending requests, event history, logs, runtime and environment details, screenshots, and game output. Native MCP connects over WebSocket; WebMCP exposes tools in Godot Web Export and Unity WebGL. Gua documents a Godot 4.7 add-on and Unity 6 support. It targets Windows, Linux, macOS, API, and web environments.

Visit gua.orizika.com