Flax Engine vs Fyrox
Flax Engine
flaxengine.comFyrox
fyrox.rsSide by side
| Figure | Flax Engine | Fyrox |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| Plans published | 2 | 0 |
| Spec score · Game Engine Software | 8.9 (#10) | 7.7 (#69) |
| Founded | 2012 | 2019 |
| Free plan | Yes | Yes |
| Mobile export | Yes | Yes |
| Multiplayer tools | Yes | Yes |
| Product | Flax Engine is a modern 3D game engine written in C++ and C#. | Fyrox describes itself as a general purpose 2D/3D game engine written in Rust. |
| Rendering | The feature set includes realtime global illumination, reflections with custom software ray tracing, and GPU lightmap baking. | Rendering features include a physically based pipeline, custom shaders and materials, HDR, deferred shading, and shadows. |
| Scripting | It provides seamless C++, C# and Visual Scripting, plus hot-reloading of C# and C++ in the Editor. | Game scripts can be written in Rust; other scripting languages can be used but may require users to implement support themselves. |
| Scripting languages | C#,C++ | Rust |
| Source code model | source_available | open_source |
| Target platforms | Windows,Linux,Android,iOS,PlayStation 4/5,Xbox One/Series,Nintendo Switch | The platform table lists engine support for Windows, Linux, macOS, WebAssembly, and Android; iOS is marked theoretically compilable but untested, and the editor is for desktop platforms. |
Plans
In their own words
Flax Engine
Flax Engine is a 3D game engine written in C++ and C#, with visual scripting and full Editor source code available. It supports C++, C#, and visual scripting, with hot-reloading for both programming languages in the Editor. Rendering features include real-time global illumination, reflections using custom software ray tracing, and GPU lightmap baking. World-building tools cover terrain, foliage, fog, nested prefabs, level streaming, and large-world 64-bit coordinates. Multiplayer projects can use low- and high-level networking APIs. Its Online system supports services such as Steam, Xbox Live, and PlayStation Network for profiles, friends, achievements, presence, and cloud saves. Supported targets include Windows, Linux, Android, iOS, macOS, web, PlayStation 4 and 5, Xbox One and Series, and Nintendo Switch. Web support is experimental and lacks C# scripting, video playback, and some other engine features. NDA-protected platform support is excluded from the public repository. The engine is free for non-commercial or educational use; commercial releases pay a 4% royalty on earnings exceeding $250,000 per calendar quarter.