FMOD Studio vs Live Link Face
FMOD Studio
fmod.comLive Link Face
dev.epicgames.comSide by side
| Figure | FMOD Studio | Live Link Face |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | — | Yes |
| Android | — | Yes |
| Plans published | 3 | 1 |
| Spec score · Game Audio Middleware | 8.5 (#5) | 7.9 (#9) |
| Headquarters | Melbourne, Australia | Cary, North Carolina, United States |
| Integrations | FMOD Studio is ready to use with Unity and Unreal and can integrate with other engines through its API. | The app streams animation over a network to Unreal Engine using the MetaHuman Live Link plugin. |
| Purpose | FMOD Studio is an end-to-end solution for creating adaptive game audio and playing it in-game through the FMOD Engine. | Live Link Face captures facial performances and generates animation to drive MetaHuman characters in Unreal Engine. |
| Support | FMOD lists free community forum support and email technical support for licensed users; licensing includes one year of email support with Basic and two years with Premium. | The Google Play listing provides the support email [email protected]. |
Plans
In their own words
FMOD Studio
FMOD Studio is an end-to-end solution for creating adaptive game audio and playing it in-game through the FMOD Engine. Its event editor supports instruments, effects, randomization, modulation, multitrack music, and automated effects. The mixer routes signals, applies DSP effects to event groups, and uses prioritized snapshots for dynamic mixing. A built-in profiler can capture and simulate gameplay, then inspect events, 3D positions, parameters, API calls, voice, levels, and CPU usage. Live Update lets users monitor levels and snapshots while hearing changes on a connected game device. FMOD Studio is ready to use with Unity and Unreal, and other engines can connect through its API using C++ or C#. Team workflow features include shared presets, integrated source control, and profiler sessions for communication with outsourced sound teams. It runs on Linux, macOS, and Windows. Licensing is per game: Indie is free under stated budget and revenue conditions, Basic costs 6000.00 USD once, and Premium costs 18000.00 USD once. Non-game projects require custom pricing.
Live Link Face
Live Link Face captures facial performances and generates animation for MetaHuman characters in Unreal Engine. The iOS app supports real-time and processed animation and can capture raw video and depth data for the MetaHuman plugin. Epic describes the Android app as a beta for real-time MetaHuman facial animation. Animation streams over a network to Unreal Engine through the MetaHuman Live Link plugin; the phone and computer must be connected to a network. App settings include OSC connections for external controllers and devices. Android timecode can use the system clock, an NTP server, or a Tentacle Sync device for multi-device synchronization. Real-time Android animation is limited to certain Qualcomm chipsets, and Snapdragon 8s chipsets are unsupported; Android does not support capture for offline processing. Live Link Hub can download recorded media from Android and iOS devices and trigger recording on a connected phone. The app is free on iOS and Android. The App Store listing requires iOS 16 or later, while Epic’s workflow description specifies an iPhone 12 or later and a Windows 10/11 desktop PC.