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FMOD Studio vs Miles Sound System

FMOD Studio

fmod.com

Miles Sound System

radgametools.com

Side by side

FigureFMOD StudioMiles Sound System
Price fromFree—
Free planYes—
Free trialYesYes
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
iOS—Yes
Android—Yes
Plans published31
Spec score · Game Audio Middleware8.5 (#5)7.8 (#12)
HeadquartersMelbourne, AustraliaBellevue, Washington, United States
PurposeFMOD Studio is an end-to-end solution for creating adaptive game audio and playing it in-game through the FMOD Engine.Miles Sound System is audio middleware for games, licensed for over 7,200 games on 18 platforms.
SupportFMOD lists free community forum support and email technical support for licensed users; licensing includes one year of email support with Basic and two years with Premium.RAD says the programmers who write its products also provide technical support, and directs Unreal users to UDN.
Team workflowThe product page lists shared presets, integrated source control, and profiler sessions for communication with outsourced sound teams.Miles Studio projects use small text files that the maker says support diffs and parallel work by multiple audio engineers.

Plans

FMOD Studio

  • IndieFree
  • Basic$6,000, paid once
  • Premium$18,000, paid once

FMOD Studio pricing →

Miles Sound System

  • Custom product licensePriced on request

Miles Sound System pricing →

In their own words

FMOD Studio

FMOD Studio is an end-to-end solution for creating adaptive game audio and playing it in-game through the FMOD Engine. Its event editor supports instruments, effects, randomization, modulation, multitrack music, and automated effects. The mixer routes signals, applies DSP effects to event groups, and uses prioritized snapshots for dynamic mixing. A built-in profiler can capture and simulate gameplay, then inspect events, 3D positions, parameters, API calls, voice, levels, and CPU usage. Live Update lets users monitor levels and snapshots while hearing changes on a connected game device. FMOD Studio is ready to use with Unity and Unreal, and other engines can connect through its API using C++ or C#. Team workflow features include shared presets, integrated source control, and profiler sessions for communication with outsourced sound teams. It runs on Linux, macOS, and Windows. Licensing is per game: Indie is free under stated budget and revenue conditions, Basic costs 6000.00 USD once, and Premium costs 18000.00 USD once. Non-game projects require custom pricing.

Visit fmod.com

Miles Sound System

Miles Sound System has no write-up on Specifiction yet; its figures are above.

Visit radgametools.com