FMOD Studio vs Miles Sound System
FMOD Studio
fmod.comMiles Sound System
radgametools.comSide by side
| Figure | FMOD Studio | Miles Sound System |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | Yes | Yes |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| Plans published | 3 | 1 |
| Spec score · Game Audio Middleware | 8.5 (#5) | 7.8 (#12) |
| Headquarters | Melbourne, Australia | Bellevue, Washington, United States |
| Purpose | FMOD Studio is an end-to-end solution for creating adaptive game audio and playing it in-game through the FMOD Engine. | Miles Sound System is audio middleware for games, licensed for over 7,200 games on 18 platforms. |
| Support | FMOD lists free community forum support and email technical support for licensed users; licensing includes one year of email support with Basic and two years with Premium. | RAD says the programmers who write its products also provide technical support, and directs Unreal users to UDN. |
| Team workflow | The product page lists shared presets, integrated source control, and profiler sessions for communication with outsourced sound teams. | Miles Studio projects use small text files that the maker says support diffs and parallel work by multiple audio engineers. |
Plans
In their own words
FMOD Studio
FMOD Studio is an end-to-end solution for creating adaptive game audio and playing it in-game through the FMOD Engine. Its event editor supports instruments, effects, randomization, modulation, multitrack music, and automated effects. The mixer routes signals, applies DSP effects to event groups, and uses prioritized snapshots for dynamic mixing. A built-in profiler can capture and simulate gameplay, then inspect events, 3D positions, parameters, API calls, voice, levels, and CPU usage. Live Update lets users monitor levels and snapshots while hearing changes on a connected game device. FMOD Studio is ready to use with Unity and Unreal, and other engines can connect through its API using C++ or C#. Team workflow features include shared presets, integrated source control, and profiler sessions for communication with outsourced sound teams. It runs on Linux, macOS, and Windows. Licensing is per game: Indie is free under stated budget and revenue conditions, Basic costs 6000.00 USD once, and Premium costs 18000.00 USD once. Non-game projects require custom pricing.
Miles Sound System
Miles Sound System has no write-up on Specifiction yet; its figures are above.