Skip to content
SPECIFICTION
Get listed

FMOD Studio vs psai

FMOD Studio

fmod.com

psai

homeofpsai.com

Side by side

FigureFMOD Studiopsai
Price fromFreeFree
Free planYesYes
Free trialYes—
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
iOS—Yes
Android—Yes
API—Yes
Plans published32
Spec score · Game Audio Middleware8.5 (#5)7.9 (#10)
HeadquartersMelbourne, AustraliaHamburg, Germany
IntegrationsFMOD Studio is ready to use with Unity and Unreal and can integrate with other engines through its API.The site documents Unity and native C++ APIs and describes integration with Unity game projects.
SupportFMOD lists free community forum support and email technical support for licensed users; licensing includes one year of email support with Basic and two years with Premium.The maker provides a technical-support email and links to a manual, API documentation, tutorials and a Unity forum.

Plans

FMOD Studio

  • IndieFree
  • Basic$6,000, paid once
  • Premium$18,000, paid once

FMOD Studio pricing →

psai

  • psai® for UnityFree
  • psai® Music Engine ProPrice not published

psai pricing →

In their own words

FMOD Studio

FMOD Studio is an end-to-end solution for creating adaptive game audio and playing it in-game through the FMOD Engine. Its event editor supports instruments, effects, randomization, modulation, multitrack music, and automated effects. The mixer routes signals, applies DSP effects to event groups, and uses prioritized snapshots for dynamic mixing. A built-in profiler can capture and simulate gameplay, then inspect events, 3D positions, parameters, API calls, voice, levels, and CPU usage. Live Update lets users monitor levels and snapshots while hearing changes on a connected game device. FMOD Studio is ready to use with Unity and Unreal, and other engines can connect through its API using C++ or C#. Team workflow features include shared presets, integrated source control, and profiler sessions for communication with outsourced sound teams. It runs on Linux, macOS, and Windows. Licensing is per game: Indie is free under stated budget and revenue conditions, Basic costs 6000.00 USD once, and Premium costs 18000.00 USD once. Non-game projects require custom pricing.

Visit fmod.com

psai

psai® is an interactive music engine for videogames, aimed at composers and developers creating adaptive soundtracks. Its playback logic can change intensity, recombine musical segments, pause, and respond to gameplay. The Unity edition is written in C# without native code, and the maker says it works on all Unity target platforms. The native C++ SDK is limited to Windows, with evaluation or licensing inquiries directed to the maker. The regular and Pro editions use the same Unity engine; Pro adds the standalone editor for creating projects from scratch. That editor is listed for Win/Mac and requires Music Engine Pro and Pro User Registration. Downloads include a demo soundtrack and eight free music themes. The maker says Unity use across a customer's projects has no further costs or royalties, with one copy required per company seat. However, the editor EULA limits users who have not purchased the engine through the Unity Asset Store to non-commercial editor use, including testing for future commercial use. The site also links to manuals, API documentation, tutorials, and a Unity forum.

Visit homeofpsai.com