Fossil vs Unity Version Control
Fossil
fossil-scm.orgUnity Version Control
unity.comSide by side
| Figure | Fossil | Unity Version Control |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| API | — | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 1 | 9 |
| Spec score · Version Control Software | 8.3 (#15) | 8.6 (#8) |
| Spec score · Source Code Management | 8.2 (#13) | 8.6 (#8) |
| Spec score · Game Version Control Software | 8.2 (#14) | 8.6 (#8) |
| Security | TLS encrypts Fossil communications and protects credentials, against eavesdropping, in-flight modification, and server-identity spoofing. | Unity says Unity Version Control upload and download communications use SSL and that it only allows SSL connections. |
| Self-hosting | Fossil can run as a standalone server, CGI, SCGI, inetd, or stunnel service. | Unity offers an on-premises server edition for teams needing control over data, security, or compliance. |
| What it does | Fossil is a distributed software configuration management system for controlling and tracking software-project development and history. | Unity Version Control is an engine-agnostic source-control system for game studios, built on Plastic SCM and designed for code, large files, and binary assets. |
Plans
Unity Version Control
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Version Control hosted cloudFree
- Unity Version Control on-prem seats$38 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
Fossil
Fossil is a free, distributed software configuration management system for controlling and tracking software-project development and history. It combines version control with bug tracking, a wiki, forums, email alerts, chat, and technical notes. Its built-in web interface includes ticketing, documentation, timelines, full-text search, histories, diffs, ZIP downloads, and access management. Fossil is distributed as a single self-contained executable and can run as a standalone server or through CGI, SCGI, inetd, or stunnel. Official precompiled binaries are available for Linux, Mac, and Windows, and it can be self-hosted. Network communication uses HTTPS or SSH; synchronization supports autosync and manual merges, with autosync enabled by default. Repositories use an SQLite database with atomic transactions and consistency checks before commits. The project supports an automatic GitHub mirror and originated as a tool for the SQLite project. Fossil is offered under a 2-clause BSD license. Listed limitations include no file locking, large-file handling, sparse checkout, or nested repositories.
Unity Version Control
Unity Version Control is an engine-agnostic source control tool for game development teams working with large files and binaries. It supports centralized and distributed workflows with branching and merging, as well as file-based workflows for artists. Smart Locks check that a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can use Unity-hosted cloud servers or run the server on their own infrastructure. Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. Named integrations and supported tools include JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine and Discord. The free tier is free and includes unlimited cloud seats, 25 GB storage per organization per month and 100 GB egress per month; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38 a month. Upload and download communications use SSL, and permissions can be set for repositories, branches and individual items.