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SPECIFICTION
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FreeMoCap vs NANSENSE Studio

FreeMoCap

freemocap.org

NANSENSE Studio

nansense.com

Side by side

FigureFreeMoCapNANSENSE Studio
Price fromFreeFree
Free planYesYes
Free trial——
Open sourceYes—
WindowsYesYes
macOSYes—
LinuxYes—
iOS—Yes
APIYes—
Self-hostedYes—
Plans published23
Spec score · Game Motion Capture Software8.8 (#4)8.0 (#12)
PrivacyVideo processing is local; optional anonymous usage pings can send an IP address, timestamp and camera information, and users can disable those pings.NANSENSE's privacy policy says website personal information may be stored and processed in the United States or jurisdictions where it or its providers maintain facilities; it does not state a security certification.
SupportCommunity support is centered on Discord, with GitHub issues for bugs and feature requests and paid setup, training and custom services available.Online support is included with Studio, and NANSENSE offers live demos and quotes by contacting [email protected].
System requirementsOfficial installers target Windows x64, macOS Apple Silicon and Linux x64, with CPU and NVIDIA CUDA builds; Intel Macs are unsupported.The minimum listed operating system is 64-bit Windows 7, 8, 10, or 11; recommended systems use Windows 10 or 11.

Plans

FreeMoCap

  • FreeFree
  • FreeMoCapFree

FreeMoCap pricing →

NANSENSE Studio

  • Character EngineFree
  • Plugin LibraryFree
  • Studio$1,799, paid once

NANSENSE Studio pricing →

In their own words

FreeMoCap

FreeMoCap records and reconstructs full-body movement as 3D motion-capture data. It is free, open-source software for researchers, animators, athletes, and creators. Capture can use two or more standard webcams, GoPros, or smartphones; a printed ChArUco board synchronizes camera feeds and defines the 3D coordinate system. Users can also record video offline on mobile devices and import it later for processing. Results can be exported in formats including CSV, FBX, and .blend files. A Blender add-on loads processed recordings into Blender as a rigged skeleton. Processing happens locally, and the homepage says video data does not leave the user's machine. A backend server download supports headless machines, remote capture rigs, and API use. The download page identifies the current release as alpha. Optional anonymous usage pings may include IP address, timestamp, and camera information, but users can disable them in the GUI. The project directs questions to Discord and bug reports or feature requests to GitHub. Its post-hoc guide notes that RTMPose produces 3D data but does not currently have working Blender export.

Visit freemocap.org

NANSENSE Studio

NANSENSE Studio processes inertial motion-capture data in real time and provides tools to edit recordings, post-process them, and animate character assets. Its locomotion solver handles foot placement, floor collisions, foot sliding, jumps, and height tracking. Recording tags for events such as foot, hand, hip, jump, and floor can guide automated post-processing. The Character Engine imports, poses, retargets, and animates humanoid assets, including mapping body, finger, and face data. Studio streams capture data to Unreal, Unity, Maya, MotionBuilder, and Blender, with custom integrations supported through its streaming protocol. It uses timecode for synchronization and UDP triggers to control recordings. Export formats include FBX, BVH, C3D, ASF, AMC, and CSV; recordings are also saved in a proprietary raw format. Studio is listed for iOS and Windows, though its stated system requirements specify 64-bit Windows 7, 8, 10, or 11, with Windows 10 or 11 recommended. The Studio license costs $1,799 as a one-time purchase, per customer rather than per seat, and has no monthly fees.

Visit nansense.com