FreeMoCap vs Plask Motion
FreeMoCap
freemocap.orgPlask Motion
plask.aiSide by side
| Figure | FreeMoCap | Plask Motion |
|---|---|---|
| Price from | Free | $18/mo |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | Yes | — |
| Web | — | Yes |
| Windows | Yes | — |
| macOS | Yes | Yes |
| Linux | Yes | — |
| API | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 2 | 6 |
| Spec score · AI Motion Capture Software | 8.9 (#2) | 8.7 (#3) |
| Spec score · Motion Capture Software | 8.8 (#5) | 8.8 (#6) |
| Spec score · Game Motion Capture Software | 8.8 (#4) | 8.7 (#5) |
| API | A local REST API exposes camera detection, recording, playback, calibration, mocap processing, realtime pipelines and Blender operations. | The public API processes videos, reports job progress, returns results, and streams realtime poses through pose-api.plask.ai. |
| Company facts | LinkedIn lists FreeMoCap Foundation as a nonprofit software-development organization founded in 2021, headquartered in Boston, Massachusetts, with 2–10 employees. | LinkedIn describes Plask as privately held, founded in 2020, headquartered in Los Angeles, and employing 11–50 people. |
| Export formats | Results include CSV, FBX, and .blend files, among other formats. | The pricing page lists FBX, GLB, and BVH export on all three plans. |
| Licence | The project is licensed under GNU Affero General Public License version 3 (AGPL-3.0). | The core service is proprietary, with a revocable, nontransferable user licence and restrictions on reverse engineering. |
| Support | Community support is centered on Discord, with GitHub issues for bugs and feature requests and paid setup, training and custom services available. | The site directs users with questions to get in touch and links to the Plask community on Discord. |
| What it does | FreeMoCap records synchronized camera video and reconstructs full-body 3D movement without physical markers. | Plask converts ordinary video into 3D character animation, lets users edit scenes, and exports FBX, BVH, or GLB files. |
Plans
Plask Motion
- Standard$216 a year
- Pro$600 a year
- FreeFree
- FreemiumFree
- Standard$18 a month
- Pro$50 a month
In their own words
FreeMoCap
FreeMoCap records and reconstructs full-body movement as 3D motion-capture data. It is free, open-source software for researchers, animators, athletes, and creators. Capture can use two or more standard webcams, GoPros, or smartphones; a printed ChArUco board synchronizes camera feeds and defines the 3D coordinate system. Users can also record video offline on mobile devices and import it later for processing. Results can be exported in formats including CSV, FBX, and .blend files. A Blender add-on loads processed recordings into Blender as a rigged skeleton. Processing happens locally, and the homepage says video data does not leave the user's machine. A backend server download supports headless machines, remote capture rigs, and API use. The download page identifies the current release as alpha. Optional anonymous usage pings may include IP address, timestamp, and camera information, but users can disable them in the GUI. The project directs questions to Discord and bug reports or feature requests to GitHub. Its post-hoc guide notes that RTMPose produces 3D data but does not currently have working Blender export.
Plask Motion
Plask Motion turns video into 3D animation using AI motion capture, without suits or sensors. Its single-camera capture extracts body movement that users can apply to an imported 3D character. MMD and VRM models support blinking and physics. The product also renders video with automated camera and lighting controls and customizable effects, and exports FBX, GLB, and BVH. Listed workflows cover Blender, Unreal Engine 4 and 5, iClone, After Effects, MetaHuman, VRoid, Cinema 4D, and Ready Player Me. Scene sharing and realtime collaboration are listed for all three plans. Plask recommends horizontal video at 720p or higher; it accepts MP4 and WebM files up to 100 MB and from 3 seconds to 5 minutes long. Multi-person capture is recommended for fewer than 10 people and limited to under one minute and 1,800 frames. The software recognizes human forms, not non-human objects for animation. A free plan is listed; Standard and Pro offer a 7-day trial. Standard is $216 a year and Pro is $600 a year.