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SPECIFICTION
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FTEQW vs Stencyl

FTEQW

fteqw.org

Stencyl

stencyl.com

Side by side

FigureFTEQWStencyl
Price fromFree$8.25/mo
Free planYesYes
Free trial——
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOS—Yes
AndroidYesYes
Self-hostedYes—
Plans published13
Spec score · Game Engine Software8.0 (#61)8.9 (#9)
Free planYesYes
Mobile exportYesYes
PurposeFTEQW is a portable Quake engine that runs games based on idTech and games created for the engine.Stencyl is game creation software for making mobile, web, and desktop games without code.
Source code modelopen_sourceopen_source
SupportThe project lists Matrix, IRC, Discord, and XMPP contact channels on its site.Subscriptions include no support contract; the pricing FAQ describes informal support through a customer-only discussion board.
Target platformsWindows,macOS,Linux,AndroidiOS,Android,Windows,Mac,Linux,HTML5

Plans

FTEQW

  • Free/open-source downloadFree

FTEQW pricing →

Stencyl

  • Indie$99 a year
  • Studio$199 a year
  • StarterFree

Stencyl pricing →

In their own words

FTEQW

FTEQW has no write-up on Specifiction yet; its figures are above.

Visit fteqw.org

Stencyl

Stencyl is game creation software for making mobile, web, and desktop games with visual logic or custom code. Its drag-and-drop designer uses snapping blocks and includes hundreds of ready-to-use blocks. Creators can also make and share blocks, import libraries, extend the engine with code, and write Haxe classes that work with block-based Behaviors. The Scene Designer provides selection, zooming, grid-snapping, and flood fill; the Actor Editor adjusts appearance, behaviors, and physical properties. Stencyl targets iOS, Android, Windows, Mac, Linux, and HTML5. The free Starter edition publishes HTML5 games and lets users test games on paid target platforms, but cannot publish desktop, iOS, or Android games and displays Stencyl branding. Indie costs $99 a year and adds web and desktop publishing without watermarks. Studio costs $199 a year and includes publishing to iOS and Android, ads, leaderboards, in-app purchases, and third-party plugins. Publishing iOS games to the App Store requires an active Apple developer license and a Mac. Stencyl says it collects no royalties on games.

Visit stencyl.com