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Fyrox vs jMonkeyEngine

Fyrox

fyrox.rs

jMonkeyEngine

jmonkeyengine.org

Side by side

FigureFyroxjMonkeyEngine
Price from—Free
Free plan—Yes
Free trial——
Open source——
WebYes—
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
Plans published01
Spec score · Game Engine Software7.7 (#69)8.8 (#12)
AssetsThe asset manager loads assets asynchronously and lists support for FBX, glTF, and GLB models, common image formats, and WAV, OGG, and MP3 audio.The site describes a glTF import workflow intended to transfer materials, lighting choices, and scene setup from Blender predictably.
Founded20192004
Free planYesYes
LicenseThe public GitHub repository identifies the project license as MIT.The engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game.
Mobile exportYesYes
Multiplayer toolsYesYes
RenderingRendering features include a physically based pipeline, custom shaders and materials, HDR, deferred shading, and shadows.It offers a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5.
Scripting languagesRustJava
Source code modelopen_sourceopen_source
Target platformsThe platform table lists engine support for Windows, Linux, macOS, WebAssembly, and Android; iOS is marked theoretically compilable but untested, and the editor is for desktop platforms.Windows,macOS,Linux,Android,iOS

Plans

Fyrox

No plans published.

Fyrox pricing →

jMonkeyEngine

  • jMonkeyEngineFree

jMonkeyEngine pricing →

In their own words

Fyrox

Fyrox has no write-up on Specifiction yet; its figures are above.

Visit fyrox.rs

jMonkeyEngine

jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.

Visit jmonkeyengine.org