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SPECIFICTION
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G.Round vs PlayProbe

G.Round

developer.gameround.co

PlayProbe

playprobe.io

Side by side

FigureG.RoundPlayProbe
Price from$100/mo$19/mo
Free plan—Yes
Free trial——
Open source——
WebYesYes
WindowsYesYes
macOS—Yes
Linux—Yes
iOSYes—
AndroidYesYes
Plans published92
Spec score · Game Playtesting Platforms7.9 (#13)8.4 (#7)
Headquarters3435 Wilshire Blvd., Ste. 1400, Los Angeles, CA 90010, USABrno, Czechia
IntegrationsThe site describes Steam key redemption and a Discord community; it does not list formal software integrations on the pages reviewed.Builds can be linked from itch.io, Steam Playtest, or any download URL, while WebGL builds can be embedded in a session page.
SupportThe support page offers a 30-minute introductory meeting and contact by message or email.The maker says support email goes directly to founder Jakub Gabčo, who builds the product solo.

Plans

G.Round

  • Focus Group Test Mobile$100, paid once
  • Focus Group Test PC/Console$100, paid once
  • G-Pass Indie$100 a month
  • Focus Group Test VR$200, paid once
  • Open Public Test Basic$1,000, paid once
  • Open Public Test Plus$2,000, paid once
  • Open Public Test Premium$5,000, paid once
  • Competitive Beta Test (CBT)Priced on request
  • Launch Marketing (MKT)Priced on request

G.Round pricing →

PlayProbe

  • FreeFree
  • Pro$19 a month

PlayProbe pricing →

In their own words

G.Round

G.ROUND is a game playtesting and marketing platform for studios and publishers. Open Public Tests let a global audience play unreleased games and submit reviews and surveys. Focus Group Tests target selected player demographics in controlled sessions, with a real-time dashboard for behavior, progress, and feedback. Its launcher encrypts builds and restricts unauthorized access; private tests also use tester NDAs and record gameplay video and audio for feedback and security monitoring. Competitive Beta Tests use tournament formats and groups of 1,000 to 10,000 users for community building and final gameplay and technical checks. Launch Marketing packages may include media and PR, influencer marketing, gameplay content, early reviews, and G.ROUND exposure. The site says its gamer community spans 250 regions. Players access games through Steam keys or the G.ROUND Launcher. Tester information describes upcoming, unreleased PC and console titles, while mobile testing is not currently supported for players. Pricing includes one-time tests and an annual G-Pass plan.

Visit developer.gameround.co

PlayProbe

PlayProbe provides link-based playtesting for indie games, collecting survey responses, screen recordings, and optional Unity telemetry in a dashboard. Developers link to builds hosted elsewhere or embed WebGL builds in a session page; PlayProbe does not host game builds. Testers can open a session link without an account, and surveys run in a browser. Pre- and post-play surveys support ratings, multiple choice, emoji scales, and open text. The dashboard groups responses by rating distribution, text response, and question. Builds can be linked from itch.io, Steam Playtest, or any download URL. The Pro Unity SDK can log custom events, track FPS, catch crashes, and trigger surveys during play. Pro recordings capture the tester’s whole screen, are visible only to the developer, and are retained for 30 days. Supported builds include Windows, macOS, Linux, Android, and WebGL; consoles are not supported. Free costs nothing for one game, three tests, and 20 sessions per test. Pro costs $19 a month and includes unlimited games and tests, up to 200 sessions per test, screen recording, and Unity SDK access.

Visit playprobe.io