G.Round vs We Playtest Games
G.Round
developer.gameround.coWe Playtest Games
weplaytestgames.comSide by side
| Figure | G.Round | We Playtest Games |
|---|---|---|
| Price from | $100/mo | $65.83/mo |
| Free plan | — | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | — | Yes |
| Plans published | 9 | 11 |
| Spec score · Game Playtesting Platforms | 7.9 (#13) | 8.3 (#8) |
| Support | The support page offers a 30-minute introductory meeting and contact by message or email. | The FAQ directs users to [email protected] for help. |
| What it does | G.ROUND is a game playtesting and marketing platform that uses global player feedback, data insights, and AI analysis to help studios refine and launch games. | The service matches indie game developers with genre-relevant players for recorded playtests and feedback. |
Plans
G.Round
- Focus Group Test Mobile$100, paid once
- Focus Group Test PC/Console$100, paid once
- G-Pass Indie$100 a month
- Focus Group Test VR$200, paid once
- Open Public Test Basic$1,000, paid once
- Open Public Test Plus$2,000, paid once
- Open Public Test Premium$5,000, paid once
- Competitive Beta Test (CBT)Priced on request
- Launch Marketing (MKT)Priced on request
We Playtest Games
- Free playtestFree
- Free public playtestFree
- Pay as you go$15, paid once
- Pay as you go — 30 minutes$15, paid once
- Pay as you go — 1 hour$20, paid once
- Pay as you go — 2 hours$35, paid once
- Pay as you go — 3 hours$50, paid once
- Indie$79 a month
- Studio$379 a month
- Indie annual$790 a year
In their own words
G.Round
G.ROUND is a game playtesting and marketing platform for studios and publishers. Open Public Tests let a global audience play unreleased games and submit reviews and surveys. Focus Group Tests target selected player demographics in controlled sessions, with a real-time dashboard for behavior, progress, and feedback. Its launcher encrypts builds and restricts unauthorized access; private tests also use tester NDAs and record gameplay video and audio for feedback and security monitoring. Competitive Beta Tests use tournament formats and groups of 1,000 to 10,000 users for community building and final gameplay and technical checks. Launch Marketing packages may include media and PR, influencer marketing, gameplay content, early reviews, and G.ROUND exposure. The site says its gamer community spans 250 regions. Players access games through Steam keys or the G.ROUND Launcher. Tester information describes upcoming, unreleased PC and console titles, while mobile testing is not currently supported for players. Pricing includes one-time tests and an annual G-Pass plan.
We Playtest Games
We Playtest Games connects indie game developers with playtesters to collect structured feedback on games. Testers are matched by the genres they play. Each playtest includes a gameplay recording with audio commentary and a summarized transcript covering issues, friction, confusion, or delight; subscription features also list AI-powered summaries and key takeaways. Developers can describe specific testing goals or provide a custom build. Multiplayer sessions can include up to eight players, and the service says a tester has 24 hours to deliver after claiming a playtest. The free option provides one 30-minute session, with the replay posted publicly to YouTube. Pay-as-you-go sessions start at $15, paid once, with duration and player count affecting price. Indie costs $79 a month for five playtest hours per billing period; Studio costs $379 a month for 25 hours. One playtest hour means one hour for one player, while unused subscription hours roll over and never expire, including after cancellation. The service runs on web and through a versioned REST API with API-key authentication, real-time webhooks, and TypeScript and Python clients.