Game Asset Tool vs SLADE3
Game Asset Tool
sanchei.itch.ioSLADE3
slade.mancubus.netSide by side
| Figure | Game Asset Tool | SLADE3 |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Asset Extractors | 7.7 (#11) | 8.1 (#5) |
| License | The tool is released under the MIT license. | The source repository identifies SLADE as GPL-2.0 licensed. |
| Purpose | Game Asset Tool extracts, collects, previews and diagnoses assets from visual novels and indie games. | SLADE3 is an editor for Doom-engine games and source ports that can view, modify, write, and convert game-specific and generic formats. |
| Security | The maker’s repository says built-in ZIP, JAR, NWJS, ASAR and RGSS extraction rejects absolute paths and path traversal entries and enforces extraction limits. | The official pages opened describe product features and support but do not state security certifications or compliance information. |
| Support | The maker says users can optionally donate on itch.io or support development on Ko-fi. | Users can report bugs or request features through the GitHub issue tracker and discuss SLADE on Discord or the ZDoom forum thread. |
Plans
In their own words
Game Asset Tool
Game Asset Tool scans a game folder or supported file, then extracts assets detected for its engine. It is a free Windows tool for collecting, previewing and diagnosing assets from visual novels and indie games, with batch extraction available. Built-in workflows cover RPG Maker, Ren’Py, NWJS, Electron, Unity, Godot, KiriKiri, WOLF RPG, TyranoScript, Java/JAR, HTML, QSP and Android APK recovery. Experimental or recovery workflows extend to Unreal PAK, Flash SWF, RAGS, GameMaker data.win, SRPG Studio, Pixel Game Maker MV, SPAK and some unknown formats. Results appear in a searchable gallery with filters, grouping, thumbnail presets and a resizable preview. The tool can create HTML reports that summarize extraction, diagnostics, skipped items, a health snapshot and performance notes. It handles images, video, audio, meshes and loose media, including OBJ models and PNG, JPEG, GIF, WebP and TLG5 textures. The maker says extraction works offline and the tool has no telemetry; BepInEx downloads need internet access. Encrypted Godot PCK archives need a valid key, and some protected formats are not fully extracted.
SLADE3
SLADE3 is a free editor for Doom-engine games and source ports, available for Linux, macOS, and Windows. It handles archives and the resources inside them: users can create, open, save, import, export, order, convert, and revert entries, with several archives open in tabs for copying and pasting between them. Supported archive formats include Doom WAD and ZIP/PK3, Quake PAK and WAD2, Build GRP and ART, Shadowcaster DAT and LIB, and Amulets & Armor RES. Its map editor covers Doom, Hexen, and UDMF maps, with 3D editing and automatic sector generation. The text editor offers syntax highlighting, calltips, autocomplete, auto-indent, and find-and-replace. Graphics can be viewed, converted, palette-remapped, and exported to PNG; Doom composite textures can also be edited. SLADE3 plays several audio formats, including MUS, MIDI, XMI, HMI, and HMP. Stable release 3.2.12 is listed alongside beta 3.3.0 Beta 2, which may have bugs, crashes, or unfinished features.