Game Backup Monitor vs GSBS
Game Backup Monitor
mikemaximus.github.ioGSBS
github.comSide by side
| Figure | Game Backup Monitor | GSBS |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 1 | 0 |
| Spec score · Game Save Managers | 8.0 (#8) | 7.5 (#18) |
| Integrations | Users can import unofficial game backup configurations from the Ludusavi Manifest, which provides thousands of configurations. | GSBS can send webhook, Discord, and ntfy notifications, and supports S3 for offsite backups. |
| Purpose | Detects games while played and automatically backs up saved games after play ends using 7-Zip compression. | GSBS syncs game saves across Windows, Linux, and macOS using a central server and clients installed on each PC. |
Plans
In their own words
Game Backup Monitor
Game Backup Monitor detects games while they are running and backs up saved games after play ends, compressing them with 7-Zip. It can monitor other PC applications too, and supports an unlimited number of monitored games with individual settings. Optional features track total play hours and separate sessions, and users can launch monitored games from the program. It detects games running through DOSBox, ScummVM, or Wine, and can import unofficial configurations from the Ludusavi Manifest. Cloud backup requires pairing the software with a cloud storage provider and folder synchronization client. The program is free for Linux and Windows. Windows requires .NET Framework 4.8; Linux requires Mono and additional packages, including SQLite3 and 7-Zip. The maker describes the project as complete, with maintenance updates but no major changes. Its application is not digitally signed, so Microsoft may flag the installer or executable as unsafe. Development testing verifies Windows 11 and Linux Mint 21.
GSBS
GSBS is a free game-save synchronization and backup service for Windows, Linux, and macOS. Clients connect through a central server, detect when a supported game is running, and wait to sync until it closes. The client checks game installations across Steam, Epic, GOG, Ubisoft, EA, Xbox, Heroic, Lutris, Bottles, and Prism against a PCGamingWiki manifest. It translates save paths between Windows and Linux, including Proton paths. Save files are versioned and can be restored through the web dashboard. Optional end-to-end encryption uses client-side AES-256-GCM with Argon2id; without that option, saves are plaintext on the server and in backups. Scheduled tar.zst snapshots can include the database, keys, and saves, with storage on local disk or S3. GSBS can send webhook, Discord, and ntfy alerts, including for conflicts, quota, and backups. The project recommends Docker Compose for the server and provides a Windows server setup executable. It is distributed under the MIT License.