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Game Backup Monitor vs Playnite Save Manager

Game Backup Monitor

mikemaximus.github.io

Playnite Save Manager

github.com

Side by side

FigureGame Backup MonitorPlaynite Save Manager
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
LinuxYes—
Plans published11
Spec score · Game Save Managers8.0 (#8)8.1 (#7)
PurposeDetects games while played and automatically backs up saved games after play ends using 7-Zip compression.Playnite Save Manager is a plugin for backing up, restoring, and managing PC game saves.

Plans

Game Backup Monitor

  • Game Backup MonitorFree

Game Backup Monitor pricing →

Playnite Save Manager

  • FreeFree

Playnite Save Manager pricing →

In their own words

Game Backup Monitor

Game Backup Monitor detects games while they are running and backs up saved games after play ends, compressing them with 7-Zip. It can monitor other PC applications too, and supports an unlimited number of monitored games with individual settings. Optional features track total play hours and separate sessions, and users can launch monitored games from the program. It detects games running through DOSBox, ScummVM, or Wine, and can import unofficial configurations from the Ludusavi Manifest. Cloud backup requires pairing the software with a cloud storage provider and folder synchronization client. The program is free for Linux and Windows. Windows requires .NET Framework 4.8; Linux requires Mono and additional packages, including SQLite3 and 7-Zip. The maker describes the project as complete, with maintenance updates but no major changes. Its application is not digitally signed, so Microsoft may flag the installer or executable as unsafe. Development testing verifies Windows 11 and Linux Mint 21.

Visit mikemaximus.github.io

Playnite Save Manager

Playnite Save Manager is a Windows plugin for backing up, restoring, and organizing PC game saves within Playnite. It detects save locations automatically, including paths under a user profile, game directory, or emulator directory, and supports relative paths. Backups can include optional notes; when restoring, users can choose an earlier backup and keep selected files or folders from being overwritten. An optional setting creates a backup when a game stops, and the per-game backup limit can be set to 0 for unlimited copies. The plugin also imports and exports save-path configurations, ZIP backup packages, and global configurations with backups. Cloud synchronization runs through Rclone and is described as experimental. Users choose a provider through a setup wizard, but the project does not enumerate providers. Cloud sync can have upload or deletion issues; syncing configuration before a game starts may increase startup time, and restoring before uploads finish can cause cloud pulls or conflicts. Optional version tracking records CRC32 checksums. The plugin is free: free.

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