Game Cheetah vs MacCE
Game Cheetah
github.comMacCE
github.comSide by side
| Figure | Game Cheetah | MacCE |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | — |
| macOS | Yes | Yes |
| Linux | Yes | — |
| Plans published | 0 | 0 |
| Spec score · Game Memory Editors | 7.5 (#8) | 6.8 (#20) |
| License | Game Cheetah is licensed under the Apache License 2.0. | MacCE is distributed under the MIT License. |
| Purpose | Game Cheetah is a cross-platform memory scanner and game trainer for searching, editing, and freezing values in running games. | MacCE is a native Cheat-Engine-style memory scanner for macOS programs running under Windows translation layers. |
In their own words
Game Cheetah
Game Cheetah is a desktop memory scanner and game trainer for finding, editing, and freezing values in running games. It can search integers, floating-point numbers, strings, UTF-16 strings, byte arrays, and unknown values, with workflows for narrowing results. Users can edit search results, freeze individual values or a complete result set, and inspect or change memory in a hex and ASCII view. The project describes offline single-player games, debugging, reverse engineering, modding, and educational work as intended uses, not online or multiplayer cheating. Cheat tables, address editing, and pointer scanning are experimental options, disabled by default and requiring an unsafe persistence setting. The maker warns that saved addresses or pointer chains can identify the wrong object after a restart, and that changing another process can cause crashes or unpredictable behavior. Game Cheetah supports Linux, Windows, and macOS. Release packages usually include Linux AppImage and .deb files, a Windows x64 ZIP, and a universal macOS .dmg. Linux process access may be restricted by operating-system settings such as Yama ptrace_scope.
MacCE
MacCE is a free, open-source memory scanner for macOS programs running through Windows translation layers. It documents both a graphical interface and a command-line interface, targeting environments including Wine, CrossOver, Whisky, Kegworks, PlayOnMac, Apple’s Game Porting Toolkit, and custom Wine builds. Scans cover numeric values, comparisons, ranges, unknown initial values, and rescans for changed, unchanged, increased, or decreased values. AOB searches accept hexadecimal patterns with ?? wildcards, while string scans support UTF-8 and UTF-16LE. Pointer scans follow one to four levels, and module-backed addresses are shown with a module basename and offset. Values can be frozen or refreshed periodically through watching. The project is released under the MIT License. Its README lists authorized uses such as software ownership, offline single-player games, CTF practice, exam targets, and debugging a personal Wine application, while advising against online games or services with anti-cheat or terms-of-service restrictions. There are no GitHub releases; build instructions require macOS, Xcode command-line tools, and GLFW from Homebrew.