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Game Extractor vs Project IGI Game Converter

Game Extractor

watto.org

Project IGI Game Converter

github.com

Side by side

FigureGame ExtractorProject IGI Game Converter
Price fromFree—
Free planYes—
Free trialYes—
Open source——
WindowsYesYes
macOS—Yes
Plans published20
Spec score · Game Asset Extractors8.0 (#6)7.2 (#18)
PurposeGame Extractor opens game archive files so users can view their contents and extract files to a PC.The project describes itself as a standalone converter and inspector for Project IGI 1 game files.

Plans

Game Extractor

  • Basic VersionFree
  • Full Version$10, paid once

Game Extractor pricing →

Project IGI Game Converter

No plans published.

Project IGI Game Converter pricing →

In their own words

Game Extractor

Game Extractor is a Windows application for opening game archive files, viewing their contents, and extracting files to a PC. Its site says it supports archives from over 5,700 games across PC, mobile, and console platforms, including titles using Unity 3D, Unreal Engine, and Value Source Engines. The free Basic Version reads archives and extracts files. The one-time Full Version adds archive editing and saving, previews for many image, audio, and 3D mesh files, image and mesh conversion, and a format scanner for locating images and audio in unknown or unsupported archives. Supported formats include game containers, common archive and data files, and image and audio types. Optional FFmpeg and Java Media Framework integrations can extend preview support. Every version requires Java Runtime Environment 8 in its 32-bit form; the site says it comes with the application. Downloads are linked through GitHub and SourceForge. Tutorials are available as PDFs and videos, alongside in-program help. The site cautions that some supported games use archives its plugin cannot open, and edited archives are not guaranteed to work in games.

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Project IGI Game Converter

Project IGI Game Converter is a standalone tool for inspecting and converting Project IGI 1 files, intended for modders and researchers working with game assets. It handles proprietary textures, meshes, scripts, archives, terrain, fonts, animations, audio, AI graphs, and lightmaps, with workflows for editing assets and putting them back into the game. Its GUI offers a searchable file tree, 3D model and 2D texture viewers, a texture editor, script and hex inspectors, and conversion actions. It can render MEF and OBJ models, export MEF to OBJ, convert TEX, SPR, and PIC images, and save texture edits in native formats. It also converts between QVM bytecode and QSC source and exports DAT mappings to JSON or binary packages. The CLI supports scripted builds, batch work, and recursive folder processing. Available on Windows and macOS, it is free under an MIT license. The Windows release retains the GUI; the macOS release is an Apple Silicon CLI build for macOS 12.0 or later. Applying model textures in the GUI requires choosing the active level folder in Settings.

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