Game Save Genie vs Playnite Save Manager
Game Save Genie
github.comPlaynite Save Manager
github.comSide by side
| Figure | Game Save Genie | Playnite Save Manager |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Game Save Managers | 8.1 (#6) | 8.1 (#7) |
| Intended users | The project targets PC players using games outside Steam, Epic, or Xbox save sync, including manual installs and emulators. | The project describes itself as made for Playnite gamers who want to manage PC game saves. |
| Purpose | Game Save Genie automatically backs up and syncs PC game saves for games not protected by their launchers. | Playnite Save Manager is a plugin for backing up, restoring, and managing PC game saves. |
Plans
In their own words
Game Save Genie
Game Save Genie backs up and syncs PC game saves for games without save protection from their launchers. It uses the Ludusavi database to locate saves for more than 19,000 games, and users can track folders and files manually, including emulator saves. Backups run when a game closes and every 10 minutes while it runs. Each backup is an immutable, checksummed snapshot, and users can restore a selected version. The tool supports Google Drive, OneDrive, S3 buckets, and other rclone destinations; unchanged save files are not uploaded again. Users can pull newer saves onto another PC, with save paths remapped across Windows, Linux, and macOS usernames. Before restoring, it verifies and stages downloads, makes a safety snapshot, and avoids restoring while a game is running. The project says it has no accounts, servers of its own, or telemetry. Windows single-machine backups are described as stable; cross-machine sync and Linux/Steam Deck support are beta. It is free and MIT-licensed.
Playnite Save Manager
Playnite Save Manager is a Windows plugin for backing up, restoring, and organizing PC game saves within Playnite. It detects save locations automatically, including paths under a user profile, game directory, or emulator directory, and supports relative paths. Backups can include optional notes; when restoring, users can choose an earlier backup and keep selected files or folders from being overwritten. An optional setting creates a backup when a game stops, and the per-game backup limit can be set to 0 for unlimited copies. The plugin also imports and exports save-path configurations, ZIP backup packages, and global configurations with backups. Cloud synchronization runs through Rclone and is described as experimental. Users choose a provider through a setup wizard, but the project does not enumerate providers. Cloud sync can have upload or deletion issues; syncing configuration before a game starts may increase startup time, and restoring before uploads finish can cause cloud pulls or conflicts. Optional version tracking records CRC32 checksums. The plugin is free: free.