Game Tester vs We Playtest Games
Game Tester
gametester.ggWe Playtest Games
weplaytestgames.comSide by side
| Figure | Game Tester | We Playtest Games |
|---|---|---|
| Price from | — | $65.83/mo |
| Free plan | — | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | Yes |
| Plans published | 0 | 11 |
| Spec score · Game Playtesting Platforms | 7.9 (#12) | 8.3 (#8) |
| API | Game Tester offers a REST API for 20+ major game engines and provides a Unity API wrapper. | The documentation describes a versioned REST API with API key authentication and real-time webhooks, plus TypeScript and Python client libraries. |
| Confidentiality | Confidential tests require testers to accept Game Tester’s NDA, and developers can upload their own NDA terms. | Private tests keep unreleased builds and footage private within the service and owner workflow. |
| Support | The developer page offers onboarding support, free tech support, and a dedicated account manager to partners. | The FAQ directs users to [email protected] for help. |
| What it does | Game Tester is a testing and feedback platform for developers to gather feedback from real-world gamers throughout game development. | The service matches indie game developers with genre-relevant players for recorded playtests and feedback. |
Plans
We Playtest Games
- Free playtestFree
- Free public playtestFree
- Pay as you go$15, paid once
- Pay as you go — 30 minutes$15, paid once
- Pay as you go — 1 hour$20, paid once
- Pay as you go — 2 hours$35, paid once
- Pay as you go — 3 hours$50, paid once
- Indie$79 a month
- Studio$379 a month
- Indie annual$790 a year
In their own words
Game Tester
Game Tester is a testing and feedback platform for game developers, publishers, and production or QA managers. A self-service wizard helps configure customized tests, surveys, polls, and research from concept through launch. The developer page describes more than 400,000 authenticated gamers, with demographic filters for targeting. Test types include level, difficulty, multiplayer, gameplay, early access, market research, and player acquisition. Reports and feedback appear in real time as testers submit results. PC builds can be uploaded or shared by download link or platform key; iOS uses a public TestFlight link, and Android uses uploaded APK files. A REST API supports 20+ major game engines, with a Unity wrapper. Confidential tests require an NDA. Each test includes five questions; each additional 10 costs $1.50 per tester. New registrants can receive $100 credit valid for 90 days.
We Playtest Games
We Playtest Games connects indie game developers with playtesters to collect structured feedback on games. Testers are matched by the genres they play. Each playtest includes a gameplay recording with audio commentary and a summarized transcript covering issues, friction, confusion, or delight; subscription features also list AI-powered summaries and key takeaways. Developers can describe specific testing goals or provide a custom build. Multiplayer sessions can include up to eight players, and the service says a tester has 24 hours to deliver after claiming a playtest. The free option provides one 30-minute session, with the replay posted publicly to YouTube. Pay-as-you-go sessions start at $15, paid once, with duration and player count affecting price. Indie costs $79 a month for five playtest hours per billing period; Studio costs $379 a month for 25 hours. One playtest hour means one hour for one player, while unused subscription hours roll over and never expire, including after cancellation. The service runs on web and through a versioned REST API with API-key authentication, real-time webhooks, and TypeScript and Python clients.