GameBench vs glmark2
GameBench
gamebench.netglmark2
github.comSide by side
| Figure | GameBench | glmark2 |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | Yes |
| API | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 3 | 0 |
| Spec score · Game Benchmark Software | 8.9 (#2) | 7.6 (#11) |
| Integrations | The dashboard documentation includes Jira integration and SSO configuration areas. | The documented build flavors target graphics environments and APIs including X11, Wayland, DRM, desktop GL, EGL, and GLESv2. |
| Purpose | GameBench provides tools for measuring, analyzing, and optimizing game performance. | glmark2 is an OpenGL 2.0 and OpenGL ES 2.0 benchmark. |
Plans
GameBench
- GameBench FPS MonitorFree
- GameBench Pro trialFree
- Enterprise licensePriced on request
In their own words
GameBench
GameBench provides tools for measuring, analyzing and optimizing game performance. With GameBench Pro, users connect an Android or iOS device, choose a game, measure its performance and upload results to a dashboard. GameBench Injector adds instrumentation to APK or IPA builds without requiring developer code changes. Metrics include frame rate, CPU, GPU, memory, power, battery, network usage, screenshots and thermal throttling. The web dashboard stores and visualizes sessions, trends, apps, devices and collections for comparison. Its API supports token creation, session searches, session details and time-series metrics; Jira integration can create engineering tickets linked to sessions. Dashboard accounts support SSO and LDAP, and companies can require multi-factor authentication. Enterprise customers can run a private dashboard on their own infrastructure. The native SDK supports Android 5.0+, 64-bit iOS 10.0+ and tvOS 10.0+, for hardware platforms only. Pricing is on request, and a 28-day trial is listed. The trial includes 30 minutes of Pro testing, unlimited sessions and SDK sessions, full API access, and all metrics and analytics.
glmark2
glmark2 is a free graphics benchmark for OpenGL 2.0 and OpenGL ES 2.0. Its default suite runs scenes covering workloads such as building, textures, shading, bump, buffers, terrain, and shadows, then prints a glmark2 score. Users can specify custom benchmarks through command-line options or benchmark files. Results can be exported to XML or CSV, and available result details include CPU time and shader compilation time. The project documents Linux builds for DRM, Wayland, and X11, including desktop GL and GLESv2 variants, and provides instructions for building and installing an Android APK. Windows support is recorded through WGL and ANGLE-EGL. Building uses Meson and Ninja and requires Meson 0.47 or newer, libpng 1.6, window-system development files, and applicable GL or GLES libraries. On Android, arguments can come through an intent extra or an arguments file, with intent arguments taking precedence when supplied. The Android version ignores several X11 options, including validation, off-screen, fullscreen, and scene-list options. The project is licensed under GPLv3 and is provided without warranty.