GameBench vs OpenVR Benchmark
GameBench
gamebench.netOpenVR Benchmark
stonebrickstudios.comSide by side
| Figure | GameBench | OpenVR Benchmark |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 3 | 2 |
| Spec score · Game Benchmark Software | 8.9 (#2) | 7.6 (#12) |
| Headquarters | Bristol, UK | Buxtehude, Germany |
| Purpose | GameBench provides tools for measuring, analyzing, and optimizing game performance. | It benchmarks real VR performance by rendering a reproducible test inside a VR headset. |
Plans
GameBench
- GameBench FPS MonitorFree
- GameBench Pro trialFree
- Enterprise licensePriced on request
OpenVR Benchmark
- OpenVR BenchmarkFree
- OpenVR Benchmark Leaderboard DLC€329, paid once
In their own words
GameBench
GameBench provides tools for measuring, analyzing and optimizing game performance. With GameBench Pro, users connect an Android or iOS device, choose a game, measure its performance and upload results to a dashboard. GameBench Injector adds instrumentation to APK or IPA builds without requiring developer code changes. Metrics include frame rate, CPU, GPU, memory, power, battery, network usage, screenshots and thermal throttling. The web dashboard stores and visualizes sessions, trends, apps, devices and collections for comparison. Its API supports token creation, session searches, session details and time-series metrics; Jira integration can create engineering tickets linked to sessions. Dashboard accounts support SSO and LDAP, and companies can require multi-factor authentication. Enterprise customers can run a private dashboard on their own infrastructure. The native SDK supports Android 5.0+, 64-bit iOS 10.0+ and tvOS 10.0+, for hardware platforms only. Pricing is on request, and a 28-day trial is listed. The trial includes 30 minutes of Pro testing, unlimited sessions and SDK sessions, full API access, and all metrics and analytics.
OpenVR Benchmark
OpenVR Benchmark is a Windows game that measures VR performance by rendering a repeatable test inside a VR headset. A run takes about 60 seconds and produces a score that is automatically compared with results from users who have the same GPU and headset. It ignores headset tracking and renders the same view each time, while shared SteamVR performance settings such as supersampling still apply. The benchmark supports SteamVR-compatible headsets, and controllers are not required. It is controlled with a mouse at a desktop monitor, and wearing the headset during a run is optional. Results can be exported as PNG images or copied as formatted text. The core benchmark is free. An optional Leaderboard DLC costs 329.00 EUR once and adds a full results leaderboard with hardware details, rank, and the option to submit a name. Listed minimum requirements include Windows 7 or newer, a 64-bit system, an AVX CPU, 4 GB RAM, a 3 GB GPU, DirectX 11, 4 GB storage, SteamVR, a keyboard, and a mouse.