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GameBench vs Orx

GameBench

gamebench.net

Orx

orx-project.org

Side by side

FigureGameBenchOrx
Price fromFreeFree
Free planYesYes
Free trialYes—
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
APIYes—
Self-hostedYes—
Plans published31
Spec score · Game Profiling Software8.7 (#2)8.2 (#8)
SupportEnterprise deployment support is available through [email protected].The project directs users with questions, feedback or comments to its Discord community and GitHub issue tracker.

Plans

GameBench

  • GameBench FPS MonitorFree
  • GameBench Pro trialFree
  • Enterprise licensePriced on request

GameBench pricing →

Orx

  • OrxFree

Orx pricing →

In their own words

GameBench

GameBench provides tools for measuring, analyzing and optimizing game performance. With GameBench Pro, users connect an Android or iOS device, choose a game, measure its performance and upload results to a dashboard. GameBench Injector adds instrumentation to APK or IPA builds without requiring developer code changes. Metrics include frame rate, CPU, GPU, memory, power, battery, network usage, screenshots and thermal throttling. The web dashboard stores and visualizes sessions, trends, apps, devices and collections for comparison. Its API supports token creation, session searches, session details and time-series metrics; Jira integration can create engineering tickets linked to sessions. Dashboard accounts support SSO and LDAP, and companies can require multi-factor authentication. Enterprise customers can run a private dashboard on their own infrastructure. The native SDK supports Android 5.0+, 64-bit iOS 10.0+ and tvOS 10.0+, for hardware platforms only. Pricing is on request, and a 28-day trial is listed. The trial includes 30 minutes of Pro testing, unlimited sessions and SDK sessions, full API access, and all metrics and analytics.

Visit gamebench.net

Orx

Orx is a free, open-source 2.5D game development engine for C and C++ programmers. Its templated, data-driven configuration can define objects and scenes, and changes can be made without recompiling. The engine includes accelerated rendering, sprite batching, multiple cameras and viewports, custom shaders, off-screen rendering, and multiple render targets. Audio capabilities include 3D sound and music, recording, filters, and controls for volume, pitch, and stereo balance. Orx also provides collision handling, rigid-body physics with joints, and input for keyboard, joystick, mouse, and touch. Data-driven animation graphs and event management cover clocks, effects, input, physics, shaders, sound, spawners, and timelines. Localization can select language-specific images, text, and sounds while a game runs. A plugin architecture supports customization and porting. Target platforms include Windows, Linux, macOS, Web/HTML5, Android, and iOS. The zlib license permits free use and modification in freeware and commercial projects. Learning resources include tutorials, examples, setup and beginner guides, and configuration information.

Visit orx-project.org