GameBench vs VRMark
GameBench
gamebench.netVRMark
benchmarks.ul.comSide by side
| Figure | GameBench | VRMark |
|---|---|---|
| Price from | Free | $132.92/mo |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | Yes |
| API | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 3 | 4 |
| Spec score · Game Benchmark Software | 8.9 (#2) | 7.6 (#13) |
| Founded | 2012 | 1894 |
| Headquarters | Bristol, UK | Northbrook, Illinois, USA |
| Purpose | GameBench provides tools for measuring, analyzing, and optimizing game performance. | VRMark benchmarks VR performance and indicates whether a PC meets the requirements for HTC Vive and Oculus Rift. |
| Support | Enterprise deployment support is available through [email protected]. | Professional Edition includes priority support by email and phone, and the product page links to a support guide and technical guide. |
Plans
GameBench
- GameBench FPS MonitorFree
- GameBench Pro trialFree
- Enterprise licensePriced on request
VRMark
- VRMark Basic EditionFree
- VRMark Professional Edition for Android$499, paid once
- VRMark Professional Edition$1,595 a year
- VRMark Advanced EditionPrice not published
In their own words
GameBench
GameBench provides tools for measuring, analyzing and optimizing game performance. With GameBench Pro, users connect an Android or iOS device, choose a game, measure its performance and upload results to a dashboard. GameBench Injector adds instrumentation to APK or IPA builds without requiring developer code changes. Metrics include frame rate, CPU, GPU, memory, power, battery, network usage, screenshots and thermal throttling. The web dashboard stores and visualizes sessions, trends, apps, devices and collections for comparison. Its API supports token creation, session searches, session details and time-series metrics; Jira integration can create engineering tickets linked to sessions. Dashboard accounts support SSO and LDAP, and companies can require multi-factor authentication. Enterprise customers can run a private dashboard on their own infrastructure. The native SDK supports Android 5.0+, 64-bit iOS 10.0+ and tvOS 10.0+, for hardware platforms only. Pricing is on request, and a 28-day trial is listed. The trial includes 30 minutes of Pro testing, unlimited sessions and SDK sessions, full API access, and all metrics and analytics.
VRMark
VRMark benchmarks virtual reality performance and indicates whether a PC meets the requirements for HTC Vive and Oculus Rift. Its PC edition includes Orange Room, Cyan Room, and Blue Room tests; Blue Room renders at 5120 × 2880 resolution. Tests and experiences can run on a desktop monitor without a headset or on a connected headset. Advanced and Professional editions include detailed results and hardware monitoring charts. Professional Edition adds private offline results, command-line automation, Testdriver compatibility, commercial licensing, and priority support by email and phone. The Android edition offers Peak, Sustained, and Experience modes, with Sustained Mode able to estimate VR battery life. Basic Edition is free for personal use; Advanced Edition includes custom settings and offline results. The PC edition requires 64-bit Windows 7 with Service Pack 1 or later, a dual-core CPU with SSE 4.1, 2 GB memory, DirectX 11 graphics with 1.5 GB memory, and 2 GB free storage. Professional Edition costs $1,595 a year, and Professional Edition for Android costs $499, paid once.