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GameFlow vs InputConfig

GameFlow

github.com

InputConfig

inputconfig.com

Side by side

FigureGameFlowInputConfig
Price fromFreeFree
Free planYesYes
Free trial——
Open sourceYes—
WebYes—
WindowsYes—
macOSYesYes
LinuxYes—
Self-hostedYes—
Plans published11
Spec score · Game Controller Mapper Software8.9 (#1)7.5 (#18)
LicenseThe repository is marked MIT licensed.The maker says InputConfig is open source under the MIT license.
PurposeGameFlow is cross-platform gamepad tooling that transforms gamepad, keyboard, mouse or phone input through saved profiles into virtual-controller output.InputConfig maps controllers, MIDI devices, and a Mac’s own keyboard, mouse, and trackpad to keyboard and mouse actions across macOS apps.
RequirementsThe build requires .NET SDK 10.0 or later, Git and an SDL3 native library for the target operating system.InputConfig requires macOS 14 or later and supports Apple silicon and Intel Macs.

Plans

GameFlow

  • FreeFree

GameFlow pricing →

InputConfig

  • FreeFree

InputConfig pricing →

In their own words

GameFlow

GameFlow is free, cross-platform gamepad tooling that routes gamepad, keyboard, mouse, or phone input through saved profiles to virtual-controller output. Mapping options include autofire, remapping, shift layers, SOCD cleaning, stick trim, gyro aiming, touchpad mapping, button combos, and freeze macros. Custom control logic can be written in sandboxed Lua through MoonSharp. Profiles are editable JSON documents that users can create, duplicate, rename, import, and export. A phone browser on the same local network can act as a controller without an installed app, with support for up to 16 phones. GameFlow can generate a transparent controller-overlay URL for an OBS Browser source, and its motion server exposes DSU/Cemuhook over UDP for Cemu, Dolphin, Yuzu, and Ryujinx. The application requires .NET SDK 10.0 or later and uses SDL3 for gamepad and joystick input on Windows, Linux, and macOS. Windows virtual output uses HIDMaestro in user mode; Linux and macOS virtual gamepad output are not built yet.

Visit github.com

InputConfig

InputConfig maps controllers and a Mac’s keyboard, mouse, and trackpad to keyboard and mouse actions across macOS apps. It supports DualSense, DualSense Edge, DualShock 4, Xbox, Switch Pro, Joy-Cons, Stadia, 8BitDo, Steam Controller, and MFi or HID gamepads. Mappings can trigger keystrokes, clicks, pointer movement, scrolling, typed phrases, macros, MIDI notes, and system functions, including hold, double-tap, chord, and turbo actions. InputConfig can also send MIDI notes, control changes, and pitch bend through a virtual MIDI port for GarageBand, Logic, and other DAWs. The editor offers per-app profiles and profile switching, along with more than 450 presets for games, apps, and workflows. The maker describes accessibility support for adaptive controllers, one-stick driving, spoken feedback, dictation, and zoom. InputConfig is free and open source under the MIT license. It requires macOS 14 or later and supports Apple silicon and Intel Macs. Virtual-controller output is not available.

Visit inputconfig.com