GameFlow vs LEA Extended Input
GameFlow
github.comLEA Extended Input
leaextendedinput.comSide by side
| Figure | GameFlow | LEA Extended Input |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | Yes | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | — | Yes |
| Android | — | Yes |
| Self-hosted | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Game Controller Mapper Software | 8.9 (#1) | 7.5 (#19) |
| Macros | Button combos create timed virtual presses and freeze macros capture a stick vector when a button rises. | The client includes a macro editor for creating macros. |
| Purpose | GameFlow is cross-platform gamepad tooling that transforms gamepad, keyboard, mouse or phone input through saved profiles into virtual-controller output. | LEA Extended Input lets users emulate keyboard and joystick inputs from client devices connected to a PC. |
Plans
In their own words
GameFlow
GameFlow is free, cross-platform gamepad tooling that routes gamepad, keyboard, mouse, or phone input through saved profiles to virtual-controller output. Mapping options include autofire, remapping, shift layers, SOCD cleaning, stick trim, gyro aiming, touchpad mapping, button combos, and freeze macros. Custom control logic can be written in sandboxed Lua through MoonSharp. Profiles are editable JSON documents that users can create, duplicate, rename, import, and export. A phone browser on the same local network can act as a controller without an installed app, with support for up to 16 phones. GameFlow can generate a transparent controller-overlay URL for an OBS Browser source, and its motion server exposes DSU/Cemuhook over UDP for Cemu, Dolphin, Yuzu, and Ryujinx. The application requires .NET SDK 10.0 or later and uses SDL3 for gamepad and joystick input on Windows, Linux, and macOS. Windows virtual output uses HIDMaestro in user mode; Linux and macOS virtual gamepad output are not built yet.
LEA Extended Input
LEA Extended Input lets users emulate keyboard and joystick inputs from mobile client devices connected to a PC. The clients are available for Android and iOS, and the standalone server runs on 64-bit editions of Windows 7 and higher. The server emulates four joysticks and one keyboard, can redirect gamepad and joystick inputs to them, and supports multiple clients connected to one PC with synchronized client statuses.
Users can choose from 13 standard controls, create their own, or import controls shared by the community. Controls can be customized by shape, size, orientation, color, and texture, and the client includes a macro editor. In Extended mode, a compatible PC game can send information such as inventory, a mini-map, or radar to the client UI. Users can export projects through LEA Resources Manager on PC to share them with the community. The maker offers a C# SDK; its SDK page lists a C++ SDK as available soon. The clients and server are free.