GameFlow vs NexusPad
GameFlow
github.comNexusPad
nexus-pad.comSide by side
| Figure | GameFlow | NexusPad |
|---|---|---|
| Price from | Free | $29.99/mo |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | Yes | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 1 | 2 |
| Spec score · Game Controller Mapper Software | 8.9 (#1) | 7.3 (#22) |
| Macros | Button combos create timed virtual presses and freeze macros capture a stick vector when a button rises. | It includes 12 Call of Duty macro presets and lets users create custom macros with precise timing. |
| Profiles | Profiles are human-editable JSON documents that can be created, duplicated, renamed, imported and exported. | Users can save unlimited profiles, import and export configurations, and switch profiles automatically per game. |
| Purpose | GameFlow is cross-platform gamepad tooling that transforms gamepad, keyboard, mouse or phone input through saved profiles into virtual-controller output. | NexusPad is a controller remapping and aim assist suite for competitive PC gamers. |
Plans
In their own words
GameFlow
GameFlow is free, cross-platform gamepad tooling that routes gamepad, keyboard, mouse, or phone input through saved profiles to virtual-controller output. Mapping options include autofire, remapping, shift layers, SOCD cleaning, stick trim, gyro aiming, touchpad mapping, button combos, and freeze macros. Custom control logic can be written in sandboxed Lua through MoonSharp. Profiles are editable JSON documents that users can create, duplicate, rename, import, and export. A phone browser on the same local network can act as a controller without an installed app, with support for up to 16 phones. GameFlow can generate a transparent controller-overlay URL for an OBS Browser source, and its motion server exposes DSU/Cemuhook over UDP for Cemu, Dolphin, Yuzu, and Ryujinx. The application requires .NET SDK 10.0 or later and uses SDL3 for gamepad and joystick input on Windows, Linux, and macOS. Windows virtual output uses HIDMaestro in user mode; Linux and macOS virtual gamepad output are not built yet.