GameGlass vs ReShade
GameGlass
gameglass.ggReShade
reshade.meSide by side
| Figure | GameGlass | ReShade |
|---|---|---|
| Price from | $4.16/mo | Free |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 3 | 1 |
| Spec score · Game Overlay Software | 9.4 (#1) | 7.3 (#21) |
| System requirements | Supported host systems are Windows 11 or newer, macOS 10.13.2 or newer, Ubuntu 22.04 or newer, Linux Mint 21.2 or newer, and Fedora 40 or newer. | The site requires Windows 7 SP1, 8.1, 10 or 11 and .NET Framework 4.8. |
| What it does | GameGlass connects touchscreen phone, tablet, or browser interfaces to PC games so users can trigger controls and view game data. | ReShade is a generic post-processing injector for games and video software. |
Plans
In their own words
GameGlass
GameGlass uses a phone or tablet as a touch controller for PC games. Its Hub connects a mobile device to a gaming PC and opens access to Forge, sharing and community creations. The service says it is compatible with over 150,000 games. Forge is a visual, no-code editor for creating control experiences or modifying community creations, using components such as buttons, switches, dials and toggles. Interactions use the user's local network. The Hub is available for Windows, Linux and Mac, and web access is available at app.gameglass.gg; mobile apps are offered through major app stores, including Amazon. The free Basic Plan includes two Shards and no ads. GameGlass Pro costs $49.90 a year and includes unlimited Shards, Forge Editor, community and premium content, among other listed features. The Lifetime Pass costs $229, paid once and includes all platform features, though partner content or features may require extra payment. The company dates its start to 2019 and identifies its roots in the Star Citizen community.
ReShade
ReShade is free post-processing software for games and video applications on Linux and Windows. It adds effects such as SMAA antialiasing, screen space ambient occlusion, depth of field, chromatic aberration, film grain, color correction, and multi-pass blurring. Supported graphics APIs are Direct3D 9, 10, 11, and 12, OpenGL, and Vulkan. ReShade FX is the project’s shading language and compiler, based on HLSL, with support for textures, render states, color and depth data, timers, and key states. Shaders can be authored once for the supported APIs and compiled into HLSL, GLSL, or SPIR-V as appropriate. An add-on API supports ReShade and the games using it; full add-on support is available in an unsigned build. Multiplayer sessions automatically disable depth access to prevent exploitation. ReShade has been open source under the BSD 3-clause license since January 1, 2017. The site states version 6.8.0 was released on August 2, 2026. Windows requirements include Windows 7 SP1, 8.1, 10, or 11 and .NET Framework 4.8.