Gamekeeper vs Playnite Save Manager
Gamekeeper
gamekeeper.thinkuni.netPlaynite Save Manager
github.comSide by side
| Figure | Gamekeeper | Playnite Save Manager |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| Plans published | 2 | 1 |
| Spec score · Game Save Managers | 7.9 (#10) | 8.1 (#7) |
| Purpose | Gamekeeper automatically identifies game save directories and records gameplay saves. | Playnite Save Manager is a plugin for backing up, restoring, and managing PC game saves. |
Plans
In their own words
Gamekeeper
Gamekeeper is a Windows utility for identifying game-save directories and recording gameplay saves. Metadata files help locate save folders when games are added, and local scans support batch importing. Users can create multiple save Spaces for each game and visualized branches for different storylines or career choices. Incremental storage keeps only data changed from the previous save. Quick Save supports hotkeys, process monitoring, real-time saving, and scheduled saving; saving a game also creates a screen preview. Saves can be uploaded to private cloud storage and started on another device. Rclone synchronization supports local, FTP, SFTP, WebDAV, SMB/CIFS, and S3 sources, while automatic recognition covers Steam, GOG Galaxy, Epic Game Store, and XBOX PC. The software is in alpha testing, without beta or stable versions. Downloads require Windows 10/11 64-bit, and Process Tracking requires the.NET 9 runtime. The free plan costs nothing and limits Multi-Space to three per game. Default upload limits are 10MB for images and 100MB for videos.
Playnite Save Manager
Playnite Save Manager is a Windows plugin for backing up, restoring, and organizing PC game saves within Playnite. It detects save locations automatically, including paths under a user profile, game directory, or emulator directory, and supports relative paths. Backups can include optional notes; when restoring, users can choose an earlier backup and keep selected files or folders from being overwritten. An optional setting creates a backup when a game stops, and the per-game backup limit can be set to 0 for unlimited copies. The plugin also imports and exports save-path configurations, ZIP backup packages, and global configurations with backups. Cloud synchronization runs through Rclone and is described as experimental. Users choose a provider through a setup wizard, but the project does not enumerate providers. Cloud sync can have upload or deletion issues; syncing configuration before a game starts may increase startup time, and restoring before uploads finish can cause cloud pulls or conflicts. Optional version tracking records CRC32 checksums. The plugin is free: free.