GameSynth Runtime vs Live Link Face
GameSynth Runtime
tsugi-studio.comLive Link Face
dev.epicgames.comSide by side
| Figure | GameSynth Runtime | Live Link Face |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| iOS | — | Yes |
| Android | — | Yes |
| Plans published | 0 | 1 |
| Spec score · Game Audio Middleware | 7.3 (#21) | 7.9 (#9) |
| Founded | 2011 | 1991 |
| Headquarters | Tsugi G.K.'s contact page lists its address as Yoneyama 3-5-8, Chuo-ku, 950–0916 Niigata, Japan. | Cary, North Carolina, United States |
| Purpose | GameSynth Runtime generates game sounds in real time from patches designed in the GameSynth tool and input parameters from a game. | Live Link Face captures facial performances and generates animation to drive MetaHuman characters in Unreal Engine. |
Plans
In their own words
GameSynth Runtime
GameSynth Runtime has no write-up on Specifiction yet; its figures are above.
Live Link Face
Live Link Face captures facial performances and generates animation for MetaHuman characters in Unreal Engine. The iOS app supports real-time and processed animation and can capture raw video and depth data for the MetaHuman plugin. Epic describes the Android app as a beta for real-time MetaHuman facial animation. Animation streams over a network to Unreal Engine through the MetaHuman Live Link plugin; the phone and computer must be connected to a network. App settings include OSC connections for external controllers and devices. Android timecode can use the system clock, an NTP server, or a Tentacle Sync device for multi-device synchronization. Real-time Android animation is limited to certain Qualcomm chipsets, and Snapdragon 8s chipsets are unsupported; Android does not support capture for offline processing. Live Link Hub can download recorded media from Android and iOS devices and trigger recording on a connected phone. The app is free on iOS and Android. The App Store listing requires iOS 16 or later, while Epic’s workflow description specifies an iPhone 12 or later and a Windows 10/11 desktop PC.