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GameSynth Runtime vs Live Link Face

GameSynth Runtime

tsugi-studio.com

Live Link Face

dev.epicgames.com

Side by side

FigureGameSynth RuntimeLive Link Face
Price from—Free
Free plan—Yes
Free trial——
Open source——
iOS—Yes
Android—Yes
Plans published01
Spec score · Game Audio Middleware7.3 (#21)7.9 (#9)
Founded20111991
HeadquartersTsugi G.K.'s contact page lists its address as Yoneyama 3-5-8, Chuo-ku, 950–0916 Niigata, Japan.Cary, North Carolina, United States
PurposeGameSynth Runtime generates game sounds in real time from patches designed in the GameSynth tool and input parameters from a game.Live Link Face captures facial performances and generates animation to drive MetaHuman characters in Unreal Engine.

Plans

GameSynth Runtime

No plans published.

GameSynth Runtime pricing →

Live Link Face

  • Live Link FaceFree

Live Link Face pricing →

In their own words

GameSynth Runtime

GameSynth Runtime has no write-up on Specifiction yet; its figures are above.

Visit tsugi-studio.com

Live Link Face

Live Link Face captures facial performances and generates animation for MetaHuman characters in Unreal Engine. The iOS app supports real-time and processed animation and can capture raw video and depth data for the MetaHuman plugin. Epic describes the Android app as a beta for real-time MetaHuman facial animation. Animation streams over a network to Unreal Engine through the MetaHuman Live Link plugin; the phone and computer must be connected to a network. App settings include OSC connections for external controllers and devices. Android timecode can use the system clock, an NTP server, or a Tentacle Sync device for multi-device synchronization. Real-time Android animation is limited to certain Qualcomm chipsets, and Snapdragon 8s chipsets are unsupported; Android does not support capture for offline processing. Live Link Hub can download recorded media from Android and iOS devices and trigger recording on a connected phone. The app is free on iOS and Android. The App Store listing requires iOS 16 or later, while Epic’s workflow description specifies an iPhone 12 or later and a Windows 10/11 desktop PC.

Visit dev.epicgames.com