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GameSynth Runtime vs psai

GameSynth Runtime

tsugi-studio.com

psai

homeofpsai.com

Side by side

FigureGameSynth Runtimepsai
Price from—Free
Free plan—Yes
Free trial——
Open source——
Windows—Yes
macOS—Yes
Linux—Yes
iOS—Yes
Android—Yes
API—Yes
Plans published02
Spec score · Game Audio Middleware7.3 (#21)7.9 (#10)
HeadquartersTsugi G.K.'s contact page lists its address as Yoneyama 3-5-8, Chuo-ku, 950–0916 Niigata, Japan.Hamburg, Germany
Intended usersTsugi describes its procedural audio solutions for game development, movies, animation, audio post-production, product design, and embedded devices.The maker describes psai® as a specialized tool for videogame composers and developers creating adaptive interactive soundtracks.
ProductGameSynth Runtime is procedural audio middleware that generates sound effects in real time from patches designed in GameSynth and real-time game inputs.psai® is an interactive music engine for videogames, available on Unity and PC.

Plans

GameSynth Runtime

No plans published.

GameSynth Runtime pricing →

psai

  • psai® for UnityFree
  • psai® Music Engine ProPrice not published

psai pricing →

In their own words

GameSynth Runtime

GameSynth Runtime has no write-up on Specifiction yet; its figures are above.

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psai

psai® is an interactive music engine for videogames, aimed at composers and developers creating adaptive soundtracks. Its playback logic can change intensity, recombine musical segments, pause, and respond to gameplay. The Unity edition is written in C# without native code, and the maker says it works on all Unity target platforms. The native C++ SDK is limited to Windows, with evaluation or licensing inquiries directed to the maker. The regular and Pro editions use the same Unity engine; Pro adds the standalone editor for creating projects from scratch. That editor is listed for Win/Mac and requires Music Engine Pro and Pro User Registration. Downloads include a demo soundtrack and eight free music themes. The maker says Unity use across a customer's projects has no further costs or royalties, with one copy required per company seat. However, the editor EULA limits users who have not purchased the engine through the Unity Asset Store to non-commercial editor use, including testing for future commercial use. The site also links to manuals, API documentation, tutorials, and a Unity forum.

Visit homeofpsai.com