Git Large File Storage vs Unity Version Control
Git Large File Storage
git-lfs.comUnity Version Control
unity.comSide by side
| Figure | Git Large File Storage | Unity Version Control |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 1 | 9 |
| Spec score · Game Version Control Software | 7.9 (#22) | 8.6 (#8) |
| Spec score · Game Asset Management Software | 8.0 (#12) | 8.6 (#8) |
| Access controls | When used with a remote host such as GitHub, large files use the same access controls and permissions as the rest of the Git repository. | Unity Version Control supports access control lists and permissions for repositories, branches, and individual items. |
| Hosting | Git LFS stores file contents on a remote server such as GitHub.com or GitHub Enterprise; the project also provides a reference server implementation. | Teams can use Unity-hosted cloud servers or deploy the server on their own infrastructure. |
| Integrations | The project wiki lists Git LFS support for GitHub, GitHub Enterprise, GitLab, Azure DevOps, Bitbucket Cloud, and Bitbucket Server. | Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools. |
| Purpose | Git LFS replaces large files in Git with text pointers and stores their contents on a remote server. | Unity Version Control is an engine-agnostic version control and source code management tool for game development teams, designed for large files and binaries. |
| Security | The project says releases are signed with an OpenPGP key of a core team member and provides signed hashes for verification. | Unity says Unity Version Control upload and download communications use SSL and that it only allows SSL connections. |
| Support | The README points users to official documentation, a FAQ, GitHub discussions, and issues, where a core team member will respond to opened issues. | The product page describes support response by email in less than 24 hours, remote support for complex problems, and priority for development-team code hotfixes. |
Plans
Unity Version Control
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Version Control hosted cloudFree
- Unity Version Control on-prem seats$38 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
Git Large File Storage
Git Large File Storage has no write-up on Specifiction yet; its figures are above.
Unity Version Control
Unity Version Control is an engine-agnostic source control tool for game development teams working with large files and binaries. It supports centralized and distributed workflows with branching and merging, as well as file-based workflows for artists. Smart Locks check that a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can use Unity-hosted cloud servers or run the server on their own infrastructure. Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. Named integrations and supported tools include JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine and Discord. The free tier is free and includes unlimited cloud seats, 25 GB storage per organization per month and 100 GB egress per month; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38 a month. Upload and download communications use SSL, and permissions can be set for repositories, branches and individual items.