GitQlient vs Unity Version Control
GitQlient
github.comUnity Version Control
unity.comSide by side
| Figure | GitQlient | Unity Version Control |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 1 | 9 |
| Spec score · Version Control Software | 7.8 (#28) | 8.6 (#8) |
| Integrations | The project lists GitHub and GitLab integration, including creating issues and pull requests from its platform menu. | Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools. |
Plans
Unity Version Control
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Version Control hosted cloudFree
- Unity Version Control on-prem seats$38 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
GitQlient
GitQlient is a free, multi-platform Git client written with Qt and originally forked from QGit. It can open several repositories at once, but handles each independently and has no cross-repository features. Its main view includes commits, work in progress, branches, tags, stashes, and submodules; quick actions cover pull, fetch, prune, push, and stash. Diff and blame/history views include file history and line blame. For conflicts from merge, pull, or cherry-pick operations, GitQlient opens a merge view, but conflicted files must be edited in a separate editor. The project lists GitHub and GitLab integration, including issue and pull-request creation from its platform menu, and describes an embedded text editor with C++ syntax highlighting. It works offline and is available for Linux, macOS, and Windows. The manual identifies it as free software under the GNU Lesser General Public License, version 2 or later, without warranty. The macOS DMG is available, but that version is not tested due to lack of resources.
Unity Version Control
Unity Version Control is an engine-agnostic source control tool for game development teams working with large files and binaries. It supports centralized and distributed workflows with branching and merging, as well as file-based workflows for artists. Smart Locks check that a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can use Unity-hosted cloud servers or run the server on their own infrastructure. Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. Named integrations and supported tools include JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine and Discord. The free tier is free and includes unlimited cloud seats, 25 GB storage per organization per month and 100 GB egress per month; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38 a month. Upload and download communications use SSL, and permissions can be set for repositories, branches and individual items.