Go Testify vs Userplay
Go Testify
gotestify.comUserplay
userplay.ioSide by side
| Figure | Go Testify | Userplay |
|---|---|---|
| Price from | $20.83/mo | $99/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Android | Yes | — |
| API | Yes | Yes |
| Plans published | 4 | 4 |
| Spec score · Game Playtesting Platforms | 9.2 (#2) | 8.7 (#5) |
| Integrations | External surveys can use SurveyMonkey, Google Forms or Alchemer, and Go Testify identifies Alchemer as its current screener provider. | Native integrations listed by Userplay are Discord for recruitment and announcements and Mailchimp for player-audience synchronization. |
| Recruitment | Teams can use their own participants or recruit through Go Testify's network of gaming recruitment partners. | Studios can recruit and screen playtesters directly from Discord communities. |
| Security | Go Testify states that transfers use encryption with HTTPS and SSL, access controls protect data, and participant information is handled under GDPR compliance claims. | Userplay states that data in transit uses TLS 1.2 or higher and data at rest uses AES-256 or equivalent storage encryption. |
| Support | Customers can contact support through in-product chat or [email protected]; customer-success support is available by email. | Userplay offers separate support, sales, legal and documentation contacts, with technical documentation hosted at docs.userplay.io. |
| What it does | Go Testify is a self-service player-intelligence platform for game companies that distributes builds, records player sessions and captures feedback. | Userplay provides playtesting infrastructure for game studios, combining player recruitment, gameplay capture, feedback and analysis. |
Plans
Go Testify
- EssentialFree
- Pro$30 a month
- Pro$250 a year
- EnterprisePriced on request
In their own words
Go Testify
Go Testify helps game teams recruit players, run playtests, and review feedback. Sessions can capture video, audio, and survey responses. Teams can recruit participants themselves or use the platform’s gaming recruitment partners. Distribution options include Android, PC, Steam, VR, Browser, and App Store Link. For PC tests, Steam keys are distributed automatically; for Android tests, teams upload a development build during participant onboarding, and closing the test activates a kill switch. GT Intelligence analyzes footage for themes, sentiment, transcription, summaries, and related moments, with charges based on footage analyzed. Smart Search finds related player content using a reference screenshot or keywords, without technical integration. The free Essential plan costs nothing and includes one active project with unlimited playtests and insight reports within it; GT Intelligence costs $30 per hour of footage analyzed. Pro costs $30 a month, billed $250 per year, and includes unlimited projects and up to 10 live stream observers; its GT Intelligence rate is $15 per hour. Listed plans include live chat and email support.
Userplay
Userplay is playtesting infrastructure for game studios, bringing tester recruitment, key distribution, session capture, review, and feedback into one workflow. Studios can recruit and screen players from Discord communities, then review session replays with bugs, feedback, and standout gameplay moments surfaced automatically. Voice transcripts help teams interpret player responses, while post-playtest surveys and custom forms collect structured feedback. The platform lists compatibility with game engines, game stores, desktop operating systems, and web games, including GameMaker, Defold, Godot, Unity, Unreal Engine, Steam, Epic Games, GOG, itch.io, Chrome, Windows, macOS, and Linux. Discord supports recruitment and key distribution; Mailchimp synchronization supports targeted campaigns. In the browser recorder, configured tracks are captured locally and video and audio upload after the session. Microphone capture is off by default, webcam video is not captured, and players must consent before recording. Production and recording data is hosted in the United States, with TLS 1.2 or higher in transit and AES-256 or equivalent encryption at rest. The free Indie plan is free; paid plans start at $99 a month, billed annually.