Go Testify vs We Playtest Games
Go Testify
gotestify.comWe Playtest Games
weplaytestgames.comSide by side
| Figure | Go Testify | We Playtest Games |
|---|---|---|
| Price from | $20.83/mo | $65.83/mo |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| Android | Yes | — |
| API | Yes | Yes |
| Plans published | 4 | 11 |
| Spec score · Game Playtesting Platforms | 9.2 (#2) | 8.3 (#8) |
| Feedback | The platform captures video, audio, and survey feedback from playtest sessions. | Playtests include a gameplay recording with audio commentary and a summarized transcript highlighting issues, friction points, confusion, or delight. |
| Support | Customers can contact support through in-product chat or [email protected]; customer-success support is available by email. | The FAQ directs users to [email protected] for help. |
| What it does | Go Testify is a self-service player-intelligence platform for game companies that distributes builds, records player sessions and captures feedback. | The service matches indie game developers with genre-relevant players for recorded playtests and feedback. |
Plans
Go Testify
- EssentialFree
- Pro$30 a month
- Pro$250 a year
- EnterprisePriced on request
We Playtest Games
- Free playtestFree
- Free public playtestFree
- Pay as you go$15, paid once
- Pay as you go — 30 minutes$15, paid once
- Pay as you go — 1 hour$20, paid once
- Pay as you go — 2 hours$35, paid once
- Pay as you go — 3 hours$50, paid once
- Indie$79 a month
- Studio$379 a month
- Indie annual$790 a year
In their own words
Go Testify
Go Testify helps game teams recruit players, run playtests, and review feedback. Sessions can capture video, audio, and survey responses. Teams can recruit participants themselves or use the platform’s gaming recruitment partners. Distribution options include Android, PC, Steam, VR, Browser, and App Store Link. For PC tests, Steam keys are distributed automatically; for Android tests, teams upload a development build during participant onboarding, and closing the test activates a kill switch. GT Intelligence analyzes footage for themes, sentiment, transcription, summaries, and related moments, with charges based on footage analyzed. Smart Search finds related player content using a reference screenshot or keywords, without technical integration. The free Essential plan costs nothing and includes one active project with unlimited playtests and insight reports within it; GT Intelligence costs $30 per hour of footage analyzed. Pro costs $30 a month, billed $250 per year, and includes unlimited projects and up to 10 live stream observers; its GT Intelligence rate is $15 per hour. Listed plans include live chat and email support.
We Playtest Games
We Playtest Games connects indie game developers with playtesters to collect structured feedback on games. Testers are matched by the genres they play. Each playtest includes a gameplay recording with audio commentary and a summarized transcript covering issues, friction, confusion, or delight; subscription features also list AI-powered summaries and key takeaways. Developers can describe specific testing goals or provide a custom build. Multiplayer sessions can include up to eight players, and the service says a tester has 24 hours to deliver after claiming a playtest. The free option provides one 30-minute session, with the replay posted publicly to YouTube. Pay-as-you-go sessions start at $15, paid once, with duration and player count affecting price. Indie costs $79 a month for five playtest hours per billing period; Studio costs $379 a month for 25 hours. One playtest hour means one hour for one player, while unused subscription hours roll over and never expire, including after cancellation. The service runs on web and through a versioned REST API with API-key authentication, real-time webhooks, and TypeScript and Python clients.