Goblin3D vs SpriteShip
Goblin3D
goblin3d.aiSpriteShip
spriteship.comSide by side
| Figure | Goblin3D | SpriteShip |
|---|---|---|
| Price from | $24.99/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| API | Yes | Yes |
| Plans published | 6 | 4 |
| Spec score · AI Game Asset Generators | 8.2 (#8) | 7.2 (#23) |
Plans
Goblin3D
- FreeFree
- 600-credit pack$9.99, paid once
- 1,800-credit pack$24.99, paid once
- Pro$24.99 a month
- 4,000-credit pack$49.99, paid once
- Max$74.99 a month
SpriteShip
- FreeFree
- CreatorPrice not published
- HobbyPrice not published
- StudioPrice not published
In their own words
Goblin3D
Goblin3D is a browser-based AI workspace for generating textured 3D models from text or reference images, alongside animated pixel-art sprite sheets. The sprite generator makes four- or eight-direction sheets with Idle, Walk, or custom motions, and exports PNG, WebP, JSON, or ZIP. Paid plans add 3D exports in GLB, OBJ, and FBX. The maker describes it for game developers, prototypers, and digital creators exploring characters, props, environments, or directional sprites. Exported assets can be used in Unity, Godot, or Blender, but gameplay logic and integration remain the user's responsibility. The v1 API supports asynchronous text-to-3D generation and GLB downloads; generation endpoints require a Pro or Max subscription and Bearer key. Free includes 150 starter credits, public models, a standard queue, and one concurrent 3D generation. Free-plan outputs may appear in Community, while paid plans may offer private visibility. Pro costs $24.99 a month, billed $299.90 billed yearly; Max costs $74.99 a month, billed $899.90 billed yearly.
SpriteShip
SpriteShip is a web and API platform for generating and refining 2D game assets. Prompt-based creation covers animated characters, tilesets, terrain, backgrounds, animated objects and staged sprites, plus textures and animations. Each project keeps its art direction and style guide available as new assets are added. Editing tools include frame selection, individual-frame changes, background cleanup, collection alignment, animation mirroring and spritesheet rebuilding from cached frames. A level editor provides layers, grid and edge snapping, connected terrain, collision authoring and an in-app Phaser preview. Exports include Phaser atlases, Tiled.tsj, Godot 4.tres, Unity sliced sprites and GameMaker sprite strips. The REST API and hosted MCP server support Claude Code, Cursor, Windsurf, Cline and Codex. New accounts receive 1,500 credits; reading, listing, exporting and re-syncing existing assets are free. Plans range from Free at free to paid from $10/mo.