GridCraft vs Ogmo Editor
GridCraft
gridcraft.devOgmo Editor
ogmo-editor-3.github.ioSide by side
| Figure | GridCraft | Ogmo Editor |
|---|---|---|
| Price from | $3.99/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| API | Yes | — |
| Plans published | 4 | 1 |
| Spec score · Game Level Editors | 8.5 (#4) | 7.5 (#16) |
Plans
GridCraft
- Web editorFree
- Cloud$3.99 a month
- Team$13.99 a month
- Desktop app$19.99, paid once
In their own words
GridCraft
GridCraft is a tile map editor for game developers, available in a browser and as a desktop app. It lets users paint tiles of different sizes from one atlas onto a map. Editing tools include brush, terrain, flood fill, shape, selection, stamp and object tools. GridCraft opens and saves Tiled.tmx and.tmj maps, with export targets including Godot 4, GameMaker, Defold, LDtk, LOVE2D, Lua and CSV. Live collaboration displays teammates’ cursors, selections and edits, synchronized through CRDT. The desktop app supports GitHub and GitLab for map-file commits, pushes and pulls. It can expose an open map to MCP clients for AI-agent access, but the server is off by default, binds to the local machine and does not yet edit infinite chunked maps. The free web editor includes all 19 tools and export formats without an account. Free accounts include three cloud maps, 25 MB total storage, one bound desktop device and collaboration for up to three people per map. Paid options include Cloud at $3.99 a month, Team at $13.99 a month and the desktop app at $19.99, paid once.
Ogmo Editor
OGMO Editor is a free, open-source level editor for indie game developers working on 2D projects. Its project-oriented workflow connects project data to level files, which are accessible from the main window. Tile layers let users build levels from tilesets, while decal layers place images that can be scaled and rotated for decoration. Entity layers support placement of complex game objects, and grid layers add metadata to levels. Edited levels save as JSON files, allowing authored tiles, decals, and entities to be accessed by parsing the output. The editor runs on Linux, macOS, and Windows. It is free for personal and commercial projects under the MIT license. An online manual covers the editor’s workflow, and the download page offers community discussion topics and a changelog. The website credits Maddy Thorson and friends as its creators. OGMO Editor’s layer-based tools cover visual construction, object placement, and level metadata, with JSON export providing a route to use authored content in a game project.