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SPECIFICTION
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GridCraft vs Sprite Fusion

GridCraft

gridcraft.dev

Sprite Fusion

spritefusion.com

Side by side

FigureGridCraftSprite Fusion
Price from$3.99/moFree
Free planYesYes
Free trial——
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
APIYes—
Plans published42
Spec score · Game Level Editors8.5 (#4)7.9 (#11)
MakerThe site identifies GridCraft as a product of OmniaDev Inc.The homepage says Sprite Fusion is made by Hugo Duprez.

Plans

GridCraft

  • Web editorFree
  • Cloud$3.99 a month
  • Team$13.99 a month
  • Desktop app$19.99, paid once

GridCraft pricing →

Sprite Fusion

  • Web EditionFree
  • Desktop Edition$14.99, paid once

Sprite Fusion pricing →

In their own words

GridCraft

GridCraft is a tile map editor for game developers, available in a browser and as a desktop app. It lets users paint tiles of different sizes from one atlas onto a map. Editing tools include brush, terrain, flood fill, shape, selection, stamp and object tools. GridCraft opens and saves Tiled.tmx and.tmj maps, with export targets including Godot 4, GameMaker, Defold, LDtk, LOVE2D, Lua and CSV. Live collaboration displays teammates’ cursors, selections and edits, synchronized through CRDT. The desktop app supports GitHub and GitLab for map-file commits, pushes and pulls. It can expose an open map to MCP clients for AI-agent access, but the server is off by default, binds to the local machine and does not yet edit infinite chunked maps. The free web editor includes all 19 tools and export formats without an account. Free accounts include three cloud maps, 25 MB total storage, one bound desktop device and collaboration for up to three people per map. Paid options include Cloud at $3.99 a month, Team at $13.99 a month and the desktop app at $19.99, paid once.

Visit gridcraft.dev

Sprite Fusion

Sprite Fusion is a tilemap editor for designing 2D game maps, available in a browser and as a desktop app. You can import tilesets by dragging and dropping, loading an image, or pasting one from the clipboard, then draw with pencil, fill, selection, and attributes tools. Autotile layers use neighboring cells to resolve tiles, with variants, weights, and reusable rule presets. Collision layers can be exported for supported targets. Game engine exports include Unity, Godot 3 and 4, Defold, Bevy, Love2D, GDevelop, Phaser, Cocos, and GB Studio; other formats include TMX, Sprite Fusion JSON, PNG, and UVTT. UVTT exports can represent collider layers as walls for virtual tabletop software such as Foundry VTT. The Web Edition costs nothing and limits map exports to 4.5MB. The Desktop Edition costs $14.99, paid once, works offline, and exports maps of any size. It has Windows and macOS builds, plus an experimental 64-bit Linux build.

Visit spritefusion.com