Sprite Fusion
spritefusion.com
What it is
Sprite Fusion is a tilemap editor for designing 2D game maps, available in a browser and as a desktop app. You can import tilesets by dragging and dropping, loading an image, or pasting one from the clipboard, then draw with pencil, fill, selection, and attributes tools. Autotile layers use neighboring cells to resolve tiles, with variants, weights, and reusable rule presets. Collision layers can be exported for supported targets. Game engine exports include Unity, Godot 3 and 4, Defold, Bevy, Love2D, GDevelop, Phaser, Cocos, and GB Studio; other formats include TMX, Sprite Fusion JSON, PNG, and UVTT. UVTT exports can represent collider layers as walls for virtual tabletop software such as Foundry VTT. The Web Edition costs nothing and limits map exports to 4.5MB. The Desktop Edition costs $14.99, paid once, works offline, and exports maps of any size. It has Windows and macOS builds, plus an experimental 64-bit Linux build.
Spec sheet
- What it does
- Sprite Fusion is a free browser-based tilemap editor for designing 2D game maps.Read 3 Oct 2026 · spritefusion.com
- Support
- The maker directs users who need help to its Discord server.Read 3 Oct 2026 · spritefusion.com
- Maker
- The homepage says Sprite Fusion is made by Hugo Duprez.Read 3 Oct 2026 · spritefusion.com
- Auto-tiling
- Autotile layers resolve tiles based on neighboring cells and support variants, weights, and reusable rule presets.Read 3 Oct 2026 · spritefusion.com
- Browser export limit
- The browser version has a 5MB export size limit; the homepage lists the free web plan's map export limit as 4.5MB.Read 3 Oct 2026 · spritefusion.com
- Collision layers
- Layers can be marked for collisions, with collision export supported by multiple targets including Unity, Godot 4, Defold, and Bevy.Read 3 Oct 2026 · spritefusion.com
- Desktop availability
- The standalone desktop application has Windows and macOS builds, plus an experimental 64-bit Linux build.Read 3 Oct 2026 · spritefusion.com
- Desktop capabilities
- The desktop version works offline, exports maps faster, and includes lifetime updates with a one-time purchase.Read 3 Oct 2026 · spritefusion.com
- Game engine exports
- Export targets include Unity, Godot 3 and 4, Defold, Bevy, Love2D, GDevelop, Phaser, Cocos, and GB Studio.Read 3 Oct 2026 · spritefusion.com
- Other export formats
- Maps can also be exported as TMX, Sprite Fusion JSON, PNG, or UVTT files.Read 3 Oct 2026 · spritefusion.com
- Tilemap workflow
- Users can import tilesets by dragging and dropping, loading an image file, or pasting an image from the clipboard, then draw with pencil, fill, selection, and attributes tools.Read 3 Oct 2026 · spritefusion.com
- Virtual tabletop
- UVTT exports support virtual tabletop software such as Foundry VTT, and collider layers become wall boundaries in the UVTT file.Read 3 Oct 2026 · spritefusion.com
- Who it is for
- The maker describes the tilemap editor for 2D games, retro development such as Game Boy games, virtual tabletop maps, and educational apps.Read 3 Oct 2026 · spritefusion.com
Plans and prices
Strong points and limits
Strong points
- Imports tilesets from files, drag-and-drop, or clipboard.
- Autotile layers support variants and reusable rule presets.
- Exports to game engines and several map formats.
- Desktop app works offline and exports maps of any size.
Limits
- Web exports are limited to 4.5MB.
- Linux desktop build is experimental.
- Desktop Edition costs $14.99, paid once.
Who it suits
It suits 2D game and retro-game developers, people making virtual tabletop maps, and educational app makers. The web option is available without a login, while the desktop app supports offline work.
Verdict
Sprite Fusion covers tilemap drawing, autotiling, collision layers, and a broad set of export formats. Choose the free web edition with its 4.5MB export limit, or the desktop edition for offline work and larger maps.
Where Specifiction places it
- Game Level Editors#11 of 287.9