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SPECIFICTION
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GS2-Matchmaking vs Photon Realtime

GS2-Matchmaking

docs.gs2.io

Photon Realtime

photonengine.com

Side by side

FigureGS2-MatchmakingPhoton Realtime
Price from$1,000/mo$0.29/mo
Free planYesYes
Free trialYes—
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
APIYesYes
Self-hostedYesYes
Plans published78
Spec score · Game Matchmaking Software9.1 (#5)8.8 (#9)
Company foundingGame Server Services states that it was established on September 7, 2016.The German company register profile lists Exit Games GmbH as founded on 9 January 2003.
Company headquartersThe company page lists headquarters at 2-15-1 Shimoma, Setagaya-ku, Tokyo, Japan.Photon's LinkedIn profile lists Hamburg as headquarters and Hongkongstrasse 7, Hamburg as its primary location.
Company legal nameThe maker identifies itself as Game Server Services 株式会社 (Game Server Services, Inc.).Crunchbase identifies the maker's legal name as Exit Games GmbH.
Documentation depthThe documentation includes tutorials, API references, technical documentation, design guides, samples, SDK setup and service-limit guidance.Documentation includes getting started, API reference, release notes, authentication, regions, rooms, encryption, traffic statistics, network simulation and PlayFab integration.
Founded20162003
HeadquartersSetagaya-ku, Tokyo, JapanHamburg, Germany
SupportBasic support is free through the forum, while Business Support is listed at 3,000 USD per month and includes up to 15 hours of support.Photon offers public Discord, email contact and an authenticated support form.
What it doesGS2-Matchmaking groups players according to conditions to find opponents.Photon Realtime is a low-level, cross-platform networking API for multiplayer applications with rooms, lobbies, matchmaking, region selection, message relay and cloud webhooks.

Plans

GS2-Matchmaking

  • IndividualFree
  • IndividualFree
  • Professional Service$200, paid once
  • Prototyping$1,000 a month
  • Business Support$3,000 a month
  • EnterprisePriced on request
  • ProfessionalPrice not published

GS2-Matchmaking pricing →

Photon Realtime

  • 20 CCU Development OnlyFree
  • Development Only — 20 CCUFree
  • Premium Cloud$0.29 a month
  • 100 CCU$95, paid once
  • 500 CCU$95 a month
  • 1000 CCU$185 a month
  • 2000 CCU$370 a month
  • Enterprise CloudPriced on request

Photon Realtime pricing →

In their own words

GS2-Matchmaking

GS2-Matchmaking is a managed service for grouping game players by conditions and finding opponents. In standard matchmaking, a player creates a gathering and others may join when they meet its requirements; it is deleted after reaching its required player count. Conditions can include up to five player attributes, role capacities, ratings, allowlists, and blacklists. Ratings follow a Glicko-2-based process, starting at 1500 and changing with game results. Party tokens allow gatherings with existing party members; player tokens last 3 minutes and party tokens last 10 minutes. Season matchmaking keeps gatherings for a specified period and supports up to 1000 players, but only searches by GS2-Experience rank and does not allow players to leave during the season. The service supports latency or region matching and server allocation. SDKs cover Unity, Unreal Engine 5, Godot 4, Go, PHP, Java, C#, TypeScript, and Python. The Individual plan is free for eligible users, subject to request-rate thresholds and a GS2 logo requirement at launch.

Visit docs.gs2.io

Photon Realtime

Photon Realtime has no write-up on Specifiction yet; its figures are above.

Visit photonengine.com