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GS2-Matchmaking vs Unity Version Control

GS2-Matchmaking

docs.gs2.io

Unity Version Control

unity.com

Side by side

FigureGS2-MatchmakingUnity Version Control
Price from$1,000/moFree
Free planYesYes
Free trialYesYes
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYes—
AndroidYes—
APIYesYes
Self-hostedYesYes
Plans published79
Spec score · Game Matchmaking Software9.1 (#5)8.6 (#11)
Company foundingGame Server Services states that it was established on September 7, 2016.Unity says it was founded as Over the Edge Entertainment in Denmark in 2004 and reorganized as a Delaware corporation in 2009.
Company legal nameThe maker identifies itself as Game Server Services 株式会社 (Game Server Services, Inc.).Unity Software Inc. is the registrant name, while Unity Technologies is used as the operating brand.
Documentation depthThe documentation includes tutorials, API references, technical documentation, design guides, samples, SDK setup and service-limit guidance.The documentation includes installation, concepts, tutorials, on-premise deployment, Gluon, CLI command references, plugins, and release notes.
PurposeGS2-Matchmaking groups players based on conditions and can be used to find opponents.Unity Version Control is an engine-agnostic version control and source code management tool for game development teams, designed for large files and binaries.
Rating on G20.0 out of 5 from 0 reviews4.2 out of 5 from 36 reviews
SupportBasic support is free through the forum, while Business Support is listed at 3,000 USD per month and includes up to 15 hours of support.The product page describes support response by email in less than 24 hours, remote support for complex problems, and priority for development-team code hotfixes.
What it doesGS2-Matchmaking groups players according to conditions to find opponents.Unity Version Control is an engine-agnostic source-control system for game studios, built on Plastic SCM and designed for code, large files, and binary assets.

Plans

GS2-Matchmaking

  • IndividualFree
  • IndividualFree
  • Professional Service$200, paid once
  • Prototyping$1,000 a month
  • Business Support$3,000 a month
  • EnterprisePriced on request
  • ProfessionalPrice not published

GS2-Matchmaking pricing →

Unity Version Control

  • Free tierFree
  • Pay-as-you-goPrice not published
  • Pay-as-you-goPriced on request
  • Unity PersonalFree
  • Unity Version Control hosted cloudFree
  • Unity Version Control on-prem seats$38 a month
  • Unity Pro$2,310 a year
  • Unity EnterprisePriced on request
  • Unity IndustryPriced on request

Unity Version Control pricing →

In their own words

GS2-Matchmaking

GS2-Matchmaking is a managed service for grouping game players by conditions and finding opponents. In standard matchmaking, a player creates a gathering and others may join when they meet its requirements; it is deleted after reaching its required player count. Conditions can include up to five player attributes, role capacities, ratings, allowlists, and blacklists. Ratings follow a Glicko-2-based process, starting at 1500 and changing with game results. Party tokens allow gatherings with existing party members; player tokens last 3 minutes and party tokens last 10 minutes. Season matchmaking keeps gatherings for a specified period and supports up to 1000 players, but only searches by GS2-Experience rank and does not allow players to leave during the season. The service supports latency or region matching and server allocation. SDKs cover Unity, Unreal Engine 5, Godot 4, Go, PHP, Java, C#, TypeScript, and Python. The Individual plan is free for eligible users, subject to request-rate thresholds and a GS2 logo requirement at launch.

Visit docs.gs2.io

Unity Version Control

Unity Version Control is an engine-agnostic source control tool for game development teams working with large files and binaries. It supports centralized and distributed workflows with branching and merging, as well as file-based workflows for artists. Smart Locks check that a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can use Unity-hosted cloud servers or run the server on their own infrastructure. Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. Named integrations and supported tools include JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine and Discord. The free tier is free and includes unlimited cloud seats, 25 GB storage per organization per month and 100 GB egress per month; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38 a month. Upload and download communications use SSL, and permissions can be set for repositories, branches and individual items.

Visit unity.com