GSB vs Playnite Save Manager
GSB
openbagtwo.github.ioPlaynite Save Manager
github.comSide by side
| Figure | GSB | Playnite Save Manager |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| Plans published | 0 | 1 |
| Spec score · Game Save Managers | 7.4 (#19) | 8.1 (#7) |
| Installation | The maker documents installation with pipx, pip, or within a conda environment. | The README recommends installing through Playnite's add-on database and also documents manual installation from a .pext release file. |
| Intended users | The maker presents GSB for players who want to back up and restore game saves, including Steam and Minecraft saves. | The project describes itself as made for Playnite gamers who want to manage PC game saves. |
| License | The executable, source code, and documentation are published under the GNU General Public License v3 unless otherwise stated. | The project is licensed under AGPL-3.0. |
| Purpose | GSB manages incremental backups of game save states using Git. | Playnite Save Manager is a plugin for backing up, restoring, and managing PC game saves. |
| Support | The contribution guide directs users to open a GitHub issue to report bugs or propose features. | The project welcomes bug reports and feature requests through GitHub Issues, as well as pull requests and translations. |
| Support and contributions | The project asks users to open an issue to report a bug or propose a feature or enhancement. | The project invites bug reports and feature suggestions through GitHub Issues, as well as pull requests and translation contributions. |
Plans
In their own words
Playnite Save Manager
Playnite Save Manager is a Windows plugin for backing up, restoring, and organizing PC game saves within Playnite. It detects save locations automatically, including paths under a user profile, game directory, or emulator directory, and supports relative paths. Backups can include optional notes; when restoring, users can choose an earlier backup and keep selected files or folders from being overwritten. An optional setting creates a backup when a game stops, and the per-game backup limit can be set to 0 for unlimited copies. The plugin also imports and exports save-path configurations, ZIP backup packages, and global configurations with backups. Cloud synchronization runs through Rclone and is described as experimental. Users choose a provider through a setup wizard, but the project does not enumerate providers. Cloud sync can have upload or deletion issues; syncing configuration before a game starts may increase startup time, and restoring before uploads finish can cause cloud pulls or conflicts. Optional version tracking records CRC32 checksums. The plugin is free: free.