GSBS vs JKSV
GSBS
github.comJKSV
github.comSide by side
| Figure | GSBS | JKSV |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| API | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 0 | 2 |
| Spec score · Game Save Managers | 7.5 (#18) | 8.0 (#9) |
| Audience | It supports multi-user, multi-device setups, including desktop, laptop, and Steam Deck clients. | The maker describes themselves as a C/C++ developer working on console homebrew projects. |
| License | The repository identifies GSBS as MIT licensed. | The GitHub repository identifies the project license as GPL-3.0. |
| Purpose | GSBS syncs game saves across Windows, Linux, and macOS using a central server and clients installed on each PC. | JKSV is a Nintendo Switch homebrew save manager for backing up and restoring game save data. |
Plans
In their own words
GSBS
GSBS is a free game-save synchronization and backup service for Windows, Linux, and macOS. Clients connect through a central server, detect when a supported game is running, and wait to sync until it closes. The client checks game installations across Steam, Epic, GOG, Ubisoft, EA, Xbox, Heroic, Lutris, Bottles, and Prism against a PCGamingWiki manifest. It translates save paths between Windows and Linux, including Proton paths. Save files are versioned and can be restored through the web dashboard. Optional end-to-end encryption uses client-side AES-256-GCM with Argon2id; without that option, saves are plaintext on the server and in backups. Scheduled tar.zst snapshots can include the database, keys, and saves, with storage on local disk or S3. GSBS can send webhook, Discord, and ntfy alerts, including for conflicts, quota, and backups. The project recommends Docker Compose for the server and provides a Windows server setup executable. It is distributed under the MIT License.